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4 天以前 29fd27541c91dc1bf6147c1de5cf5680dfc6cb38
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using LitJson;
using System.Collections.Generic;
using System.Linq;
 
public class BoneBattleField : BattleField
{
    protected JsonData extendData;
    protected MainLevelConfig levelConfig;
    public BoneBattleField(string _guid) : base(_guid)
    {
 
    }
 
    public override void Init(int MapID, int FuncLineID, JsonData _extendData,
        List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax)
    {
        base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax);
 
        int level = FuncLineID;// 关卡
        extendData = _extendData;
        levelConfig = MainLevelConfig.Get(level);
 
        SetBattleMode(BattleMode.Record);
    }
 
    public override void AutoSetBattleMode()
    {
        SetBattleMode(BattleMode.Record);
    }
 
    public override void TurnFightState(int TurnNum, int State,
        uint FuncLineID, JsonData extendData)
    {
        base.TurnFightState(TurnNum, State, FuncLineID, extendData);
 
        switch (State)
        {
            //  起始状态标记
            case 0:
                break;
            case 1://准备完毕
                break;
            case 2://战斗中
                break;
            case 3://战斗结束
                break;
            case 4://结算奖励
                break;
            case 5://结束状态标记
                break;
            default:
                BattleDebug.LogError("recieve a unknown State");
                break;
        }
    }
 
    protected override void OnSettlement(JsonData turnFightStateData)
    {
        base.OnSettlement(turnFightStateData);
    }
 
    public override void WhaleFall()
    {
        AutoFightModel.Instance.isPause = false;
        Destroy();
 
        if (UIManager.Instance.IsOpened<BoneFieldBattleWin>())
        {
            UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
            UIManager.Instance.OpenWindow<BoneFieldWin>();
        }
    }
 
    public override void Run()
    {
        if (operationAgent == null)
        {
            //防范异常
            return;
        }
        base.Run();
    }
 
    public override void DistributeNextPackage()
    {
        if (IsBattleFinish)
            return;
 
        //  不要调用base的函数
        BattleManager.Instance.DistributeNextReportPackage(guid);
    }
 
    public override void ShowWindow(HB424_tagSCTurnFightInit vNetData)
    {
        BoneFieldBattleWin fsBattleWin = UIManager.Instance.GetUI<BoneFieldBattleWin>();// as FullScreenBattleWin;
        if (null == fsBattleWin)
        {
            fsBattleWin = UIManager.Instance.OpenWindow<BoneFieldBattleWin>();
        }
        fsBattleWin.SetBattleField(this);
 
        if (UIManager.Instance.IsOpened<BoneFieldWin>())
        {
            UIManager.Instance.CloseWindow<BoneFieldWin>();
        }
    }
 
    public NPCLineupConfig GetBossLineupConfig()
    {
        if (!DungeonConfig.TryGetDungeonID(MapID, FuncLineID, out int dungeonID))
            return null;
        if (!DungeonConfig.HasKey(dungeonID))
            return null;
        int[] lineupIDList = DungeonConfig.Get(dungeonID).LineupIDList;
        if (lineupIDList.IsNullOrEmpty())
            return null;
        int lineupID = lineupIDList[0];
        if (!NPCLineupConfig.HasKey(lineupID))
            return null;
        NPCLineupConfig nPCLineupConfig = NPCLineupConfig.Get(lineupID);
 
        return nPCLineupConfig;
    }
 
    public override BattleObject FindBoss()
    {
        var config = GetBossLineupConfig();
        if (config != null)
        {
            int bossId = config.BossID;
            BattleObject bo = battleObjMgr.allBattleObjDict.Values.FirstOrDefault(bo => bo.teamHero.NPCID == bossId);
            return bo;
        }
        return null;
    }
}