lcy
2026-01-30 2b4f5e10e112a09286bc11c3e0bb63bc59fe9d3c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
using UnityEngine;
using UnityEngine.UI;
public class FuncRules : MonoBehaviour
{
    [SerializeField] Button m_Button;
    [SerializeField] int m_RuleId;
 
 
    private void Awake()
    {
        m_Button.AddListener(OpenRuleWin);
    }
 
    private void OpenRuleWin()
    {
        var rule = RuleConfig.Get(m_RuleId);
        if (!UIManager.Instance.IsOpened<FuncRuleWin>())
        {
            UIManager.Instance.OpenWindow<FuncRuleWin>(m_RuleId);
        }
    }
 
 
}