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2 天以前 2dd1841d03a730d3d369092c2a3ad656cee4bf64
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class HeroReturnCallRateItem : MonoBehaviour
{
    [SerializeField] ButtonEx libButton;
    [SerializeField] ItemCell itemCell;
    [SerializeField] Text rateText;
    HeroReturnManager manager => HeroReturnManager.Instance;
    public void Display(int index, Dictionary<int, int> gridRateDict, List<int> gridList, XBGetItemConfig xbConfig)
    {
        if (gridList?.Count <= index || gridRateDict?.Count != gridList?.Count || xbConfig == null) return;
        if (xbConfig?.GridItemInfo == null || xbConfig?.GridLibInfo == null) return;
        if (manager.xbGridArr == null) return;
 
        int grid = gridList[index];
        int rate = gridRateDict[grid];
        rateText.text = Language.Get("TimingGift02", (double)rate / (double)100.0);
        SetItemCell(grid, xbConfig.GridItemInfo, xbConfig.GridLibInfo, manager.xbGridArr);
    }
 
    public void SetCountActive(ItemCell itemCell, long count)
    {
        itemCell.countText.SetActive(count > 1);
    }
 
 
    private void SetItemCell(int grid, Dictionary<int, int[]> gridItemInfo, Dictionary<int, int> gridLibInfo, int[] xbGridArr)
    {
        libButton.SetActive(false);
        itemCell.SetActive(false);
        if (gridItemInfo.TryGetValue(grid, out var itemInfo))
        {
            itemCell.SetActive(true);
            itemCell.Init(new ItemCellModel(itemInfo[0], true, itemInfo[1]));
            SetCountActive(itemCell, itemInfo[1]);
            itemCell.button.SetListener(() => ItemTipUtility.Show(itemInfo[0]));
            return;
        }
 
        if (!gridLibInfo.TryGetValue(grid, out var libID)) return;
 
        var list = TreasureItemLibConfig.GetItemIDList(libID);
        if (list == null) return;
        if (xbGridArr == null) return;
 
        if (AreAllLibItemsRelatedToHeroes(list))
        {
            int heroID = manager.GetCurrentDisplayCallHeroId();
            if (!TryGetHeroItemInfo(heroID, libID, list, out int itemID, out int itemCount)) return;
            itemCell.SetActive(true);
            itemCell.Init(new ItemCellModel(itemID, true, itemCount));
            SetCountActive(itemCell, itemCount);
            itemCell.button.SetListener(() => ItemTipUtility.Show(itemID));
        }
        else
        {
            libButton.SetActive(true);
            libButton.SetListener(() =>
            {
                HeroReturnCallRateHeroWin.worldPos = libButton.transform.position;
                HeroReturnCallRateHeroWin.dataList = GetLibItemList(libID, list);
                HeroReturnCallRateHeroWin.isDownShow = true;
                UIManager.Instance.OpenWindow<HeroReturnCallRateHeroWin>();
            });
        }
    }
    public List<Item> GetLibItemList(int libID, List<int> itemList)
    {
        List<Item> res = new();
        for (int i = 0; i < itemList.Count; i++)
        {
            int itemID = itemList[i];
            var config = ItemConfig.Get(itemID);
            if (config == null) continue;
 
            if (!TreasureItemLibConfig.TryGetID(libID, itemID, out int id)) continue;
            var treasureItemLibConfig = TreasureItemLibConfig.Get(id);
            if (treasureItemLibConfig == null) continue;
 
            res.Add(new Item(itemID, treasureItemLibConfig.ItemCount));
        }
        return res;
    }
 
    /// <summary>
    /// 检查库中所有物品是否都与ActHeroReturnArtConfig中的武将相关
    /// </summary>
    private bool AreAllLibItemsRelatedToHeroes(List<int> itemList)
    {
        if (itemList == null || itemList.Count == 0) return false;
        
        List<int> heroIdList = ActHeroReturnArtConfig.GetKeys();
        if (heroIdList == null || heroIdList.Count == 0) return false;
        
        for (int i = 0; i < itemList.Count; i++)
        {
            int itemID = itemList[i];
            var config = ItemConfig.Get(itemID);
            if (config == null) return false;
            
            if (config.Type == 150)
            {
                if (!heroIdList.Contains(itemID)) return false;
            }
            else if (config.Type == 151)
            {
                if (!heroIdList.Contains(config.EffectValueA1)) return false;
            }
            else
            {
                return false;
            }
        }
        return true;
    }
 
    public bool TryGetHeroItemInfo(int heroID, int libID, List<int> itemList, out int itemID, out int itemCount)
    {
        itemID = 0;
        itemCount = 0;
        if (itemList == null) return false;
 
        for (int i = 0; i < itemList.Count; i++)
        {
            itemID = itemList[i];
            var config = ItemConfig.Get(itemID);
            if (config == null) continue;
 
            if (!TreasureItemLibConfig.TryGetID(libID, itemID, out int id)) continue;
            var treasureItemLibConfig = TreasureItemLibConfig.Get(id);
            if (treasureItemLibConfig == null) continue;
 
            //本体
            if (config.Type == 150)
            {
                if (heroID == itemID)
                {
                    itemCount = treasureItemLibConfig.ItemCount;
                    return true;
                }
            }
            else if (config.Type == 151)
            {
                if (heroID == config.EffectValueA1)
                {
                    itemCount = treasureItemLibConfig.ItemCount;
                    return true;
                }
            }
        }
        return false;
    }
}