| using System.Collections.Generic; | 
| using UnityEngine; | 
|   | 
|   | 
| public class BattleBuffLineCell : CellView | 
| { | 
|     [SerializeField] BattleBuffCell[] buffCellList; | 
|   | 
|     public void Display(List<HB428_tagSCBuffRefresh> buffList, int index) | 
|     {  | 
|         for (int i = 0; i < buffCellList.Length; i++) | 
|         { | 
|             if (i + index < buffList.Count) | 
|             { | 
|                 buffCellList[i].SetActive(true); | 
|                 buffCellList[i].Display(buffList[i + index]); | 
|             } | 
|             else | 
|             { | 
|                 buffCellList[i].SetActive(false); | 
|             } | 
|         } | 
|     } | 
| } |