using UnityEngine; 
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public class PathUtility { 
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    public static string GetRelationPath(Transform tranform) { 
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        System.Text.StringBuilder _stringBuilder = new System.Text.StringBuilder(); 
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        if(tranform.parent != null && tranform.parent.parent == null) { 
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            return tranform.name; 
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        } 
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        while(tranform.parent != null) { 
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            _stringBuilder.Insert(0,string.Format("/{0}",tranform.name)); 
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            tranform = tranform.parent; 
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        } 
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        string _result = _stringBuilder.ToString().Substring(1); 
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        _stringBuilder = null; 
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        return _result; 
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    } 
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} 
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