hch
2026-03-20 2e1b809d4bb794b2dcd75e0e9223d3c2c5de991d
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
[ExecuteAlways]
public class RenderOrder : MonoBehaviour
{
    public int order = 10000;
 
    [ExecuteAlways]
    private void OnEnable()
    {
        LayerUtility.SetLayer(this.gameObject, LayerUtility.UILayer, true);
        Renderer[] renders = this.GetComponentsInChildren<Renderer>(true);
        for (int i = 0; i < renders.Length; i++)
        {
            var render = renders[i];
            render.sortingLayerName = "UI";
            render.sortingOrder = order;
        }
    }
 
}