| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
 | | using System.Collections.Generic; |  | using UnityEngine; |  |   |  | public partial class HeroInfo |  | { |  |   |  |     //  觉醒配置 |  |     public HeroAwakeConfig awakeConfig; |  |   |  |      |  |     //  品质觉醒配置 |  |     public HeroQualityAwakeConfig qualityAwakeConfig; |  |   |  |     //  武将觉醒等级 |  |     public int awakeLevel |  |     { |  |         get |  |         { |  |             if (itemHero == null) |  |                 return 0; |  |             return itemHero.GetUseDataFirstValue(76); |  |         } |  |     } |  |   |  |     protected int GetIFByInheritAwakePercent(HeroAttrType attrType) |  |     { |  |         //    YYL TODO |  |         return 0; |  |     } |  | } | 
 |