| using UnityEngine; | 
| using UnityEngine.PlayerLoop; | 
|   | 
| public partial class TeamHero | 
| { | 
|     public HeroInfo heroInfo; | 
|     public TeamBase teamBase; | 
|     public int heroIndex; | 
|   | 
| //  战场数据 | 
|     public uint ObjID = 0;// 战斗单位唯一ID | 
|   | 
|     public uint NPCID = 0;// 战斗NPCID,不同的实例ID对应的NPCID可能一样 | 
|   | 
|   | 
|     public TeamHero() | 
|     { | 
|   | 
|     } | 
|   | 
|     public TeamHero(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase) | 
|     { | 
|         heroInfo = new HeroInfo(fightObj); | 
|         teamBase = _teamBase; | 
|         if (fightObj.PosNum < 0 || fightObj.PosNum >= TeamConst.MaxTeamSlotCount) | 
|         { | 
|             Debug.LogError("Invalid PosNum: " + fightObj.PosNum); | 
|         } | 
|         else | 
|         { | 
|             teamBase.teamHeros[fightObj.PosNum] = this; // 将当前对象添加到对应位置 | 
|         } | 
|   | 
|         ObjID = fightObj.ObjID; | 
|         NPCID = fightObj.NPCID; | 
|   | 
|         // HPEx * 1亿 + HP | 
|   | 
|         curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion +(long)fightObj.HP; | 
|         maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion +(long)fightObj.MaxHP; | 
|         rage = (int)fightObj.AngreXP; | 
|   | 
|         heroIndex = fightObj.PosNum; | 
|   | 
|         Update(); | 
|     } | 
|   | 
|     public void Update() | 
|     { | 
|          | 
|     } | 
|   | 
|     //  最终属性 当前属性应该是要在这一层的 | 
|   | 
|     public int GetPower() | 
|     { | 
|         return heroInfo.CalculatePower(); | 
|     }     | 
| } |