//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, June 27, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FuncConfigConfig : ConfigBase<string, FuncConfigConfig>
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{
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public string KEY;
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public string Numerical1;
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public string Numerical2;
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public string Numerical3;
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public string Numerical4;
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public string Numerical5;
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public override string LoadKey(string _key)
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{
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string key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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KEY = tables[0];
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Numerical1 = tables[1];
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Numerical2 = tables[2];
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Numerical3 = tables[3];
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Numerical4 = tables[4];
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Numerical5 = tables[5];
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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