//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, June 27, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class NPCConfig : ConfigBase<int, NPCConfig>
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{
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public int NPCID;
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public int NPCType;
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public string MODE;
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public string charName;
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public int NPCLV;
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public float ModleHeight;
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public float ModelRadius;
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public float ModeProportion;
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public Vector3 UIModeLOffset;
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public float UIModeLProportion;
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public Vector3 UIModelRotation;
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public int CanDeadFly;
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public int Country;
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public int MinAtk;
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public int MaxAtk;
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public int Def;
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public int Realm;
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public int PoisionAtk;
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public int FireAtk;
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public int IceAtk;
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public int PoisionDef;
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public int IceDef;
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public int ThunderDef;
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public int AtkInterval;
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public int Hit;
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public int MissRate;
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public int SuperHiteRate;
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public int OrgSpeed;
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public int MoveType;
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public int AtkDist;
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public int Skill1;
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public int Skill2;
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public int Skill3;
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public int Skill4;
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public int Skill5;
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public int Skill6;
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public int Skill7;
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public int Skill8;
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public int AtkType;
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public int Sight;
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public int MoveArea;
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public int DHP;
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public int MaxHPEx;
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public int IsBoss;
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public int SP;
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public int AIType;
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public int CanAttack;
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public float weight;
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public string HeadPortrait;
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public int Show;
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public int AtkFeedback;
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public int hurtFeedback;
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public int AutomaticFace;
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public int Dig;
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public int[] Sounds;
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public int LifeBarCount;
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public int NPCEffect;
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public int NPCSpeakID;
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public string Equips;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out NPCID);
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int.TryParse(tables[1],out NPCType);
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MODE = tables[2];
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charName = tables[3];
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int.TryParse(tables[4],out NPCLV);
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float.TryParse(tables[5],out ModleHeight);
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float.TryParse(tables[6],out ModelRadius);
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float.TryParse(tables[7],out ModeProportion);
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UIModeLOffset=tables[8].Vector3Parse();
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float.TryParse(tables[9],out UIModeLProportion);
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UIModelRotation=tables[10].Vector3Parse();
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int.TryParse(tables[11],out CanDeadFly);
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int.TryParse(tables[12],out Country);
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int.TryParse(tables[13],out MinAtk);
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int.TryParse(tables[14],out MaxAtk);
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int.TryParse(tables[15],out Def);
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int.TryParse(tables[16],out Realm);
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int.TryParse(tables[17],out PoisionAtk);
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int.TryParse(tables[18],out FireAtk);
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int.TryParse(tables[19],out IceAtk);
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int.TryParse(tables[20],out PoisionDef);
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int.TryParse(tables[21],out IceDef);
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int.TryParse(tables[22],out ThunderDef);
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int.TryParse(tables[23],out AtkInterval);
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int.TryParse(tables[24],out Hit);
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int.TryParse(tables[25],out MissRate);
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int.TryParse(tables[26],out SuperHiteRate);
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int.TryParse(tables[27],out OrgSpeed);
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int.TryParse(tables[28],out MoveType);
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int.TryParse(tables[29],out AtkDist);
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int.TryParse(tables[30],out Skill1);
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int.TryParse(tables[31],out Skill2);
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int.TryParse(tables[32],out Skill3);
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int.TryParse(tables[33],out Skill4);
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int.TryParse(tables[34],out Skill5);
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int.TryParse(tables[35],out Skill6);
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int.TryParse(tables[36],out Skill7);
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int.TryParse(tables[37],out Skill8);
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int.TryParse(tables[38],out AtkType);
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int.TryParse(tables[39],out Sight);
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int.TryParse(tables[40],out MoveArea);
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int.TryParse(tables[41],out DHP);
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int.TryParse(tables[42],out MaxHPEx);
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int.TryParse(tables[43],out IsBoss);
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int.TryParse(tables[44],out SP);
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int.TryParse(tables[45],out AIType);
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int.TryParse(tables[46],out CanAttack);
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float.TryParse(tables[47],out weight);
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HeadPortrait = tables[48];
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int.TryParse(tables[49],out Show);
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int.TryParse(tables[50],out AtkFeedback);
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int.TryParse(tables[51],out hurtFeedback);
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int.TryParse(tables[52],out AutomaticFace);
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int.TryParse(tables[53],out Dig);
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if (tables[54].Contains("["))
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{
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Sounds = JsonMapper.ToObject<int[]>(tables[54]);
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}
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else
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{
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string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Sounds = new int[SoundsStringArray.Length];
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for (int i=0;i<SoundsStringArray.Length;i++)
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{
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int.TryParse(SoundsStringArray[i],out Sounds[i]);
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}
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}
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int.TryParse(tables[55],out LifeBarCount);
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int.TryParse(tables[56],out NPCEffect);
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int.TryParse(tables[57],out NPCSpeakID);
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Equips = tables[58];
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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