//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, June 27, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class TreasureCntAwardConfig : ConfigBase<int, TreasureCntAwardConfig>
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{
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public int ID;
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public int TreasureType;
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public int NeedTreasureCnt;
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public int AwardIndex;
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public int[][] AwardItemList;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out ID);
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int.TryParse(tables[1],out TreasureType);
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int.TryParse(tables[2],out NeedTreasureCnt);
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int.TryParse(tables[3],out AwardIndex);
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AwardItemList = JsonMapper.ToObject<int[][]>(tables[4].Replace("(", "[").Replace(")", "]"));
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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