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| using UnityEngine;
|
|
| public class HandModeOperationAgent : IOperationAgent
| {
| public HandModeOperationAgent(BattleField battleField) : base(battleField)
| {
|
| }
|
| public override void Run()
| {
| base.Run();
| }
|
| // 通过主界面的按钮推动(调用)DoNext
| public override void DoNext()
| {
| base.DoNext();
|
| if (!battleField.recordPlayer.IsPlaying())
| {
| // ask for next action
| }
| else
| {
| Debug.LogError("action doesnt finish, wait a moment please");
| }
| }
| }
|
|