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| using UnityEngine;
|
| // record直接全程播放就好了 不需要其他操作
|
| public class RecordModeOperationAgent : IOperationAgent
| {
| public RecordModeOperationAgent(BattleField battleField) : base(battleField)
| {
|
| }
|
| public override void Run()
| {
| base.Run();
| }
|
| public override void DoNext()
| {
| base.DoNext();
| }
| }
|
|