//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年8月5日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FuncConfigConfig : ConfigBase<string, FuncConfigConfig>
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{
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private static Dictionary<string, List<int>> m_buffGroupStateDict = null;
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public static Dictionary<string, List<int>> buffGroupStateDict
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{
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get
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{
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if (m_buffGroupStateDict == null)
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{
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FuncConfigConfig config = Get("BuffStateGroup");
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if (config != null)
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{
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m_buffGroupStateDict = JsonMapper.ToObject<Dictionary<string, List<int>>>(config.Numerical1);
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}
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else
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{
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Debug.LogError("没有找到FuncConfig表中Key为BuffStateGroup的配置");
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m_buffGroupStateDict = new Dictionary<string, List<int>>();
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}
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}
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return m_buffGroupStateDict;
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}
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}
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}
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