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using System;
using UnityEngine;
using UnityEngine.UI;
 
 
public class DayMissionCell : CellView
{
    [SerializeField] Text titleText;
    [SerializeField] Text valueText;
    [SerializeField] Image processImg;
    [SerializeField] Text processText;
    [SerializeField] Button getBtn;
    [SerializeField] Button gotoBtn;
    [SerializeField] Transform gotRect;
    [SerializeField] Transform mask;
 
 
    public void Display(int index)
    {
        int id = DayMissionManager.Instance.dailyIDList[index];
        var config = DailyTaskConfig.Get(id);
        titleText.text = string.Format(config.Title, config.NeedValue);
        valueText.text = config.AwardLiveness.ToString();
        var process = DayMissionManager.Instance.GetDailyTaskProcess(id);
        processImg.fillAmount = (float)process / config.NeedValue;
        processText.text = Math.Min(process, config.NeedValue) + "/" + config.NeedValue;
 
        var state = DayMissionManager.Instance.GetDailyTaskState(config);
        if (state == 0)
        {
            getBtn.SetActive(false);
            gotoBtn.SetActive(true);
            gotRect.SetActive(false);
            mask.SetActive(true);
            gotoBtn.AddListener(()=>
            {
                RightFuncInHome.RemoveListenWindow();
                UIManager.Instance.CloseWindow<DayMissionBaseWin>();
                NewBieCenter.Instance.StartNewBieGuide(config.GuideID);
            });
        }
        else if (state == 1)
        {
            getBtn.SetActive(true);
            gotoBtn.SetActive(false);
            gotRect.SetActive(false);
            mask.SetActive(false);
            getBtn.AddListener(()=>
            {
                var pack = new CA504_tagCMPlayerGetReward();
                pack.RewardType = 1;
                pack.DataEx = (uint)id;
                GameNetSystem.Instance.SendInfo(pack);
            });
        }
        else if (state == 2)
        {
            getBtn.SetActive(false);
            gotoBtn.SetActive(false);
            gotRect.SetActive(true);
            mask.SetActive(true);
        }
    }
 
   
}