using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class MissionHeroRoadCell : CellView
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{
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[SerializeField] Text nameText;
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[SerializeField] Image processImg;
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[SerializeField] Text processText;
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[SerializeField] ItemCell[] itemCells;
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[SerializeField] Transform[] gotRects;
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[SerializeField] Button getBtn;
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[SerializeField] Button gotoBtn;
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[SerializeField] Transform gotRect;
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[SerializeField] Transform mask;
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public void Display(int id)
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{
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var config = SuccessConfig.Get(id);
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nameText.text = Language.Get("Achievement1", config.NeedCnt / 100, config.NeedCnt % 100);
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var targetLevel = MainLevelConfig.GetToTargetLevelIndex(config.NeedCnt) + 1;
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var curLevel = MainLevelConfig.GetToTargetLevelIndex(AchievementManager.Instance.GetAchievementProgress(config.Type)) + 1;
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processImg.fillAmount = (float)curLevel / targetLevel;
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processText.text = Math.Min(targetLevel, curLevel) + "/" + targetLevel;
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var state = AchievementManager.Instance.GetAchievementState(id);
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for (int i = 0; i < itemCells.Length; i++)
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{
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if (i < config.AwardItemList.Length)
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{
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itemCells[i].SetActive(true);
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int itemID = config.AwardItemList[i][0];
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itemCells[i].Init(new ItemCellModel(itemID, false, config.AwardItemList[i][1]));
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itemCells[i].button.AddListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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gotRects[i].SetActive(state == 2);
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}
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else
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{
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itemCells[i].SetActive(false);
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}
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}
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getBtn.SetActive(state == 0);
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gotoBtn.SetActive(state == 1);
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gotRect.SetActive(state == 2);
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mask.SetActive(state == 2);
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getBtn.AddListener(() =>
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{
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AchievementManager.Instance.SendGetAward(id);
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});
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gotoBtn.AddListener(() =>
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{
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RightFuncInHome.RemoveListenWindow();
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UIManager.Instance.CloseWindow<DayMissionBaseWin>();
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NewBieCenter.Instance.StartNewBieGuide(BattleManager.Instance.challengeBossGuides[0]);
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});
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}
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}
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