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| using UnityEngine;
| using System.Collections;
|
|
| public class CameraManager
| {
| /// <summary>
| /// UI Camera
| /// </summary>
| private static Camera m_UICamera = null;
| public static Camera uiCamera
| {
| get
| {
| if (null == m_UICamera)
| {
| m_UICamera = GameObject.Find("UICamera").GetComponent<Camera>();
| }
| return m_UICamera;
| }
| }
| }
|
|