using System.Collections.Generic; 
 | 
using UnityEngine; 
 | 
  
 | 
public class HeroGiftLineCell : CellView 
 | 
{ 
 | 
    [SerializeField] GiftBaseCell[] cardList; 
 | 
  
 | 
    public void Display(int index, List<int> configList) 
 | 
    {  
 | 
        for (int i = 0; i < cardList.Length; i++) 
 | 
        { 
 | 
            if (index < configList.Count) 
 | 
            { 
 | 
                var giftID = configList[index + i]; 
 | 
                var giftLV = HeroUIManager.Instance.maxGiftLevel; 
 | 
                cardList[i].SetActive(true); 
 | 
                cardList[i].Init(giftID, giftLV); 
 | 
            } 
 | 
            else 
 | 
            { 
 | 
                cardList[i].SetActive(false); 
 | 
            } 
 | 
        } 
 | 
    } 
 | 
} 
 |