//-------------------------------------------------------- 
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//    [Author]:           玩个游戏 
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//    [  Date ]:           Wednesday, January 10, 2018 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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    public class ServerBehaviourGroup : ScrollItem 
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    { 
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        [SerializeField] ServerBehaviour m_ServerBehaviour_1; 
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        public override void Display(object _data) 
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        { 
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            base.Display(_data); 
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            var serverDataGroup = (ServerDataCouple)_data; 
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            m_ServerBehaviour_1.SetActive(serverDataGroup.serverData1.region_flag > 0); 
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            if (serverDataGroup.serverData1.region_flag > 0) 
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            { 
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                m_ServerBehaviour_1.Display(serverDataGroup.serverData1); 
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            } 
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        } 
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    } 
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