| using UnityEngine;  | 
|   | 
| public class SettlementAwardCell : CellView  | 
| {  | 
|     [SerializeField] ItemCell itemCell;  | 
|     [SerializeField] TextEx txtItemName;  | 
|   | 
|     public void Display(int itemID, long count)  | 
|     {  | 
|   | 
|         itemCell.Init(new ItemCellModel(itemID, false, count));  | 
|         txtItemName.text = ItemConfig.Get(itemID).ItemName;  | 
|         itemCell.button.SetListener(() =>  | 
|         {  | 
|             ItemTipUtility.Show(itemID);  | 
|         });  | 
|     }  | 
| }  |