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 | | #if UNITY_EDITOR |  | using System.Collections; |  | using System.Collections.Generic; |  | using UnityEngine; |  | using System; |  | using System.IO; |  | using UnityEditor; |  |   |  | public class RunTimeABLoadLog |  | { |  |     static List<string> assetBundleLoadLogs = new List<string>(); |  |   |  |     public static void AddLog(string _abName, string _asset, string _scene) |  |     { |  |         var log = StringUtility.Contact(_scene, "\t", _abName, "\t", _asset, "\t", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss")); |  |         assetBundleLoadLogs.Add(log); |  |     } |  |   |  |     [MenuItem("程序/打印资源包加载日志")] |  |     public static void Print() |  |     { |  |         var tile = StringUtility.Contact("场景名", "\t", "资源包名", "\t", "资源名", "\t", "时间"); |  |         assetBundleLoadLogs.Insert(0, tile); |  |         File.WriteAllLines(Application.dataPath + "/RunTimeABLoadLog.txt", assetBundleLoadLogs.ToArray()); |  |     } |  |   |  | } |  | #endif | 
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