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| using System;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class BulletCurveFactory
| {
| // 1·直线消失于目标
| // 2·直线贯穿消失在屏幕外
| // 3·抛物线弧线
| // 4·弹射
| // 5·透明
|
| public static BulletCurve CreateBulletCurve(
| BattleObject caster,
| SkillConfig skillConfig,
| EffectPlayer bulletEffect,
| RectTransform target,
| HB427_tagSCUseSkill tagUseSkillAttack,
| Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
| {
| switch (skillConfig.BulletPath)
| {
| case 1: // 直线消失于目标
| return new StraightBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
| case 2: // 直线贯穿消失在屏幕外
| return new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
| case 3: // 抛物线弧线
| return new BezierBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
| case 4: // 弹射
| return new BounceBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack,onHit);
| default:
| return new BulletCurve(caster, skillConfig, bulletEffect, target, onHit);
| }
| }
| }
|
|