using System; 
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using System.Collections.Generic; 
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using System.Text.RegularExpressions; 
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using UnityEngine; 
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using System.Threading; 
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public partial class FrameAnimationConfig : ConfigBase<string, FrameAnimationConfig> 
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{ 
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    //<表情包ID,List<Name>> 
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    private static Dictionary<int, List<string>> resultDict = new Dictionary<int, List<string>>(); 
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    protected override void OnConfigParseCompleted() 
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    { 
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        if (frameType == 1) 
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        { 
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            if (!resultDict.ContainsKey(EmojiPackID)) 
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            { 
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                resultDict[EmojiPackID] = new List<string>(); 
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            } 
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            resultDict[EmojiPackID].Add(name); 
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        } 
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    } 
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    public static Dictionary<int, List<string>> GetEmojiPackList() 
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    { 
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        return resultDict; 
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    } 
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} 
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