using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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public class PlayerExtersionData 
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{ 
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    public long MaxHP;             // 最大HP    28, 
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    public int MaxMP;              // 最大MP    30, 
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    public int ExpRate;            // 当前经验倍率    单位为百分比  35, 
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    public int DEF;                // 外防     42 
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    public int MINATK;             // 外攻最小 43 
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    public int MAXATK;             // 外攻最大 44 
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    public int HIT;                // 命中 48 
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    public int realATK;                  //真实伤害,51 
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    public int realDEF;              //真实抵抗,56 
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    public int Miss;               // 闪避   59, 
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    public int SuperHit;           // 暴击伤害 60, 
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    public int AtkInterval;        // 攻击速度 70, 
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    public int Speed;              // 速度   71, 
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    public int SuperHitRate;        // 致命一击的几率 72, 
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    public int PickupDist;         // 拾取距离 73, 
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    public int RealMapID;          // 数据地图ID   79, 
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    public uint Tick;               // 当前Tick   89, 
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    public int luckValue;         //气运 101 
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    public int battleValEx1;       // <攻速  136 
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    public int battleValEx3;       // <减少所有技能CD  138 
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    public int damageReduceRate;  // <减少伤害  132 
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    public int SkillAtkRate;       // <技能伤害  125 
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    public int luckHitRate;// <会心一击机率  126 
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    public int luckHitVal;// <会心一击伤害  127 
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    public int DamageBackRate;// 伤害反射 133 
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    public int HPRestorePer; //生命回复 141 
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    public int SuperHitReduce;     // 暴击抗性 146, 
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    public int LuckyHitRateReduce;  // 会心一击抗性 147, 
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    public int skillAtkRateReduce; //技能减伤 148, 
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    public int DamagePVP;           //增加伤害 149 
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    public int SpeedValue;//移动速度 150 
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    public int DamagePVE;           //增加伤害 151 
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    public int IgnoreDefRate;   //无视防御 135 
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    public int IgnoreDefRateReduce;//无视防御抗性 153 
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    public int DamChanceDef; //抵御 154 
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    public int BleedDamage;//流血伤害 155 
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    public int BattleValEx2;//攻击回血 137 
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    public int FaintRate;//击晕 156 
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    public int FaintDefRate;//控制抵抗157 
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    public int FinalHurt;//输出伤害158 
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    public int FinalHurtReduce;//减少承受伤害159 
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    public int DamagePerPVP;//PVP伤害增加160 
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    public int DamagePerPVPReduce;//PVP伤害减少161 
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    public int ComboDamPerRate;//连击几率162 
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    public int ComboDamPer;//连击伤害163 
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    public int MaxProDef;//最大防护值 164 
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    public int PetDamPer;  //灵兽增加伤害 152 
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    public int runeEssence;//符印精华 169 
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    public int runeChip;//符印碎片 170 
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    public int realmPoint;//境界修炼点 171 
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    public int magicEssence;//魔精 
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    public int pkState;//是否在pk中 175 1--进入状态 2--退出状态 
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    public int bossState;//Boss状态  176 1--进入状态 2--退出状态 
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    public int OnlyFinalHurt; 
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    public int forbidenTalk; 
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    public int NpcHurtAddPer;//对怪物伤害加成 188 
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    public int FunalHurtPer;//对怪物伤害加成 189 
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    public int talentPoint;//天赋点数 190 
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    public uint soulDust;//聚魂-魂尘 196 
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    public uint soulSplinters;//聚魂-碎片 197 
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    public uint soulCore;//聚魂-核心环 198 
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    public int honorValue; //荣誉值 199 
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    public int zhuxianRate;// 诛仙一击概率 
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    public int zhuxianHurtPer;// 诛仙一击伤害值 
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} 
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