using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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public class RoleLoginState : NetState 
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{ 
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    const int OVERTIME_THRESHOLD_1 = 20; 
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    const int OVERTIME_THRESHOLD_2 = 10; 
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    float timer1 = 0f; 
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    float timer2 = 0f; 
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    public override void OnEnter() 
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    { 
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        base.OnEnter(); 
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        timer1 = 0f; 
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        timer2 = 0f; 
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    } 
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    protected override void Update() 
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    { 
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        if (GameNetSystem.Instance.netState != GameNetSystem.NetState.RoleLogin) 
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        { 
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            return; 
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        } 
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        timer1 += Time.deltaTime; 
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        if (timer1 > OVERTIME_THRESHOLD_1) 
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        { 
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            GameNetSystem.Instance.Disconnect(); 
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            UIManager.Instance.OpenWindow<DisconnectHintWin>(); 
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        } 
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        timer2 += Time.deltaTime; 
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        if (timer2 > OVERTIME_THRESHOLD_2) 
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        { 
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            GameNetSystem.Instance.Disconnect(); 
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            UIManager.Instance.OpenWindow<DisconnectHintWin>(); 
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        } 
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    } 
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    public override void OnExit() 
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    { 
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        base.OnExit(); 
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    } 
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} 
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