yyl
2026-01-14 3c44642eff8fa4dd30831f0f351de2f0d050f53a
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using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 公会基础界面
/// </summary>
public class GuildBossWin : UIBase
{
    [SerializeField] Text endTimeText;
    [SerializeField] Text fightPowerText;
    [SerializeField] Transform rankRect;
    [SerializeField] Text rankText;
    [SerializeField] Text noRankText;
    [SerializeField] AvatarCell headCell;
    [SerializeField] Text nameText;
    [SerializeField] Text todayHurtText;
    [SerializeField] Image newHighestHurtImg;
    //布阵
    [SerializeField] Text bzAttrText;
    [SerializeField] UIEffectPlayer bzEffect1;
    [SerializeField] Text bzLayerText;  //公会布阵层级
    [SerializeField] UIEffectPlayer bzEffect2;
    [SerializeField] Button bzBtn;
    [SerializeField] Text bzTimesText;  //个人布阵次数
    [SerializeField] Button bzRecordBtn;
 
    //怒气条
    [SerializeField] Image processLeft; //颜色从00FF0B 到 FFE400 到 E30400
    [SerializeField] Image processRight;
    [SerializeField] Button atkBtn;
    [SerializeField] Image angerAtk; //怒气攻击
    [SerializeField] Transform normalAtk; //普通攻击
    [SerializeField] UIEffectPlayer atkEffect;  //普通攻击特效 0次不显示
    [SerializeField] Text normalAtkCntText; //普通攻击次数
    [SerializeField] Text atkCDText; //攻击cd
    [SerializeField] Transform addTimesRect;
    [SerializeField] Image addTimesItemImg;
 
    [SerializeField] ButtonEx closeBtn;
    [SerializeField] ButtonEx scoreBtn;
    [SerializeField] ButtonEx awardBtn;
    [SerializeField] Transform awardCntRect;
    [SerializeField] Text awardCntText;
    //攻击区
    [SerializeField] UIHeroController bossModel;
    [SerializeField] UIHeroController heroModel;
    [SerializeField] Transform attackArea1;
    [SerializeField] Transform attackArea2;
    [SerializeField] Transform attackArea3;
    [SerializeField] GuildBossOtherPlayer otherPlayer;  //创建多个用
    [SerializeField] GuildBossOtherPlayerAttack otherPlayerAttack;  //创建多个用
 
    [SerializeField] Transform fakeRedBZ;
    [SerializeField] Transform fakeRedAward;
 
    bool isCD = false;
 
    int beforeLayerNum; //布阵层级 对比变化展示特效
    protected override void InitComponent()
    {
        closeBtn.AddListener(CloseWindow);
        bzBtn.AddListener(OnBzBtnClick);
        bzRecordBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildBossPowerUPWin>();
        });
        atkBtn.AddListener(OnAtkBtnClick);
        scoreBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildBossHurtRankWin>();
        });
        awardBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildBossAwardWin>();
        });
    }
 
 
    protected override void OnPreOpen()
    {
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh;
        GuildBossManager.Instance.BossHurtEvent += BossHurtEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh;
        GuildBossManager.Instance.BossHurtEvent -= BossHurtEvent;
    }
 
 
    void Display()
    {
        endTimeText.text = Language.Get("Arena14", TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds));
        fightPowerText.text = PlayerDatas.Instance.baseData.FightPower.ToString();
        headCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
                                                        PlayerDatas.Instance.baseData.face,
                                                        PlayerDatas.Instance.baseData.facePic));
 
        nameText.text = PlayerDatas.Instance.baseData.PlayerName;
        BossHurtEvent();
        bossModel.Create(GuildBossManager.Instance.bossSkinID);
        heroModel.Create(PhantasmPavilionManager.Instance.GetMyModelSkinID());
    }
 
    //战力变化
    void OnPlayerDataRefresh(PlayerDataType type)
    {
        if (type == PlayerDataType.FightPower)
            fightPowerText.text = PlayerDatas.Instance.baseData.FightPower.ToString();
    }
 
 
    //显示动态UI
    void ShowDynamicUI()
    {
        var bossAction = GuildBossManager.Instance.GetGuildBossAction();
        ShowRank();
        ShowBzInfo(bossAction);
 
        todayHurtText.text = Language.Get("GuildBoss17") + UIHelper.ReplaceLargeNum(GuildBossManager.Instance.m_BoxHurt);
        if (GuildBossManager.Instance.m_BoxHurt >= GuildBossManager.Instance.m_BoxHurtHis)
        {
            newHighestHurtImg.SetActive(true);
        }
        else
        {
            newHighestHurtImg.SetActive(false);
        }
 
        bzTimesText.text = Language.Get("Guild_65") + (GuildBossManager.Instance.m_BuZhenState == 1 ? "0/1" : UIHelper.AppendColor(TextColType.Green, "1/1", false));
 
        ShowProcess(GuildBossManager.Instance.m_Anger * 1.0f / GuildBossManager.Instance.maxAngerValue);
 
        if (isCD)
        {
            angerAtk.SetActive(false);
            normalAtk.SetActive(false);
        }
        else
        {
            atkCDText.text = "";
            if (GuildBossManager.Instance.m_Anger >= GuildBossManager.Instance.maxAngerValue)
            {
                angerAtk.SetActive(true);
                normalAtk.SetActive(false);
            }
            else
            {
                angerAtk.SetActive(false);
                normalAtk.SetActive(true);
                int cnt = GuildBossManager.Instance.GetHasAtkCnt();
                if (cnt > 0)
                {
                    atkEffect.Play();
                }
                else
                {
                    atkEffect.Stop();
                }
 
                normalAtkCntText.text = Language.Get("TianziBillborad07", cnt);
            }
        }
        var hasCnt = GuildBossManager.Instance.GetHasAtkCnt();
        if (hasCnt > 0)
        {
            addTimesRect.SetActive(false);
        }
        else
        {
            addTimesRect.SetActive(true);
            addTimesItemImg.SetItemSprite(GuildBossManager.Instance.addAtkCntItemID);
        }
 
        if (GuildBossManager.Instance.m_BoxUnGetCount > 0)
        {
            awardCntRect.SetActive(true);
            awardCntText.text = Language.Get("TianziBillborad07", GuildBossManager.Instance.m_BoxUnGetCount);
        }
        else
        {
            awardCntRect.SetActive(false);
        }
 
        fakeRedBZ.SetActive(GuildBossManager.Instance.m_BuZhenState != 1);
        fakeRedAward.SetActive(GuildBossManager.Instance.m_BoxUnGetCount > 0);
    }
 
    void BossHurtEvent()
    {
        var bossAction = GuildBossManager.Instance.GetGuildBossAction();
        var layer = bossAction == null ? 0 : bossAction.Value3;
 
        if (beforeLayerNum != layer)
        {
            bzEffect1.Play();
            bzEffect2.Play();
            beforeLayerNum = (int)layer;
        }
        ShowDynamicUI();
    }
 
    void ShowRank()
    {
        int myRank = GuildBossManager.Instance.GetMyRank();
        if (myRank > 0)
        {
            rankRect.SetActive(true);
            noRankText.SetActive(false);
            rankText.text = myRank.ToString();
        }
        else
        {
            rankRect.SetActive(false);
            noRankText.SetActive(true);
        }
    }
 
    //布阵
    void ShowBzInfo(HA513_tagMCFamilyActionInfo.tagMCFamilyAction bossAction)
    {
        bzAttrText.text = GetAddAttrs(bossAction);
        var layer = bossAction == null ? 0 : bossAction.Value3;
        var bzTime = bossAction == null ? 0 : bossAction.Value2;
        if (bzTime == 0)
        {
            bzLayerText.text = $"{layer}/{GuildBossManager.Instance.bzMaxLevel}";
        }
        else
        {
            int remainTime = (int)Math.Max(0, bzTime - TimeUtility.AllSeconds);
            if (remainTime > 0)
            {
                bzLayerText.text = $"{layer}/{GuildBossManager.Instance.bzMaxLevel}" + Language.Get("GuildBoss28", TimeUtility.SecondsToHMS(remainTime));
            }
        }
    }
 
    //获取布阵属性
    string GetAddAttrs(HA513_tagMCFamilyActionInfo.tagMCFamilyAction action)
    {
        var layerNum = action == null ? 0 : action.Value3;
        var superHitRate = GuildBossManager.Instance.initSuperHitRate + (int)layerNum * GuildBossManager.Instance.bzAddAttrs[0];
        var addHurtPer = (int)layerNum * GuildBossManager.Instance.bzAddAttrs[1];
 
        if (addHurtPer == 0)
        {
            return Language.Get("GuildBoss18_0", superHitRate / 100);
        }
        return Language.Get("GuildBoss18_0", superHitRate / 100) + Language.Get("L1112") + Language.Get("GuildBoss18_1", addHurtPer / 100);
    }
 
    void OnSecondEvent()
    {
        endTimeText.text = Language.Get("Arena14", TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds));
        var bossAction = GuildBossManager.Instance.GetGuildBossAction();
        ShowBzInfo(bossAction);
    }
 
    void ShowProcess(float value)
    {
        //颜色从00FF0B 到 FFE400 到 E30400
        processLeft.fillAmount = value;
        processRight.fillAmount = value;
 
        Color processColor = GetProcessColor(value);
        processLeft.color = processColor;
        processRight.color = processColor;
    }
 
    Color GetProcessColor(float value)
    {
        // 限制值在0-1范围内
        value = Mathf.Clamp01(value);
 
        if (value <= 0.5f)
        {
            float t = value / 0.5f;
            return Color.Lerp(new Color(0f, 1f, 0.043f), new Color(1f, 0.894f, 0f), t);
        }
        else
        {
            float t = (value - 0.5f) / 0.5f;
            return Color.Lerp(new Color(1f, 0.894f, 0f), new Color(0.89f, 0.016f, 0f), t);
        }
    }
 
    void OnBzBtnClick()
    {
        int curLayer = 0;
        var bossAction = GuildBossManager.Instance.GetGuildBossAction();
        if (bossAction != null)
        {
            curLayer = (int)bossAction.Value3;
        }
 
        if (curLayer >= GuildBossManager.Instance.bzMaxLevel)
        {
            SysNotifyMgr.Instance.ShowTip("GuildBoss2");
            return;
        }
        if (GuildBossManager.Instance.m_BuZhenState == 1)
        {
            SysNotifyMgr.Instance.ShowTip("GuildBoss1");
            return;
        }
 
        GuildBossManager.Instance.TaofaBoss(1);
    }
 
    void OnAtkBtnClick()
    {
        if (isCD) return;
        //怒气伤害不消耗次数
        //次数不足 提示使用道具,若用完提示本日次数已用完
        if (GuildBossManager.Instance.m_Anger < GuildBossManager.Instance.maxAngerValue)
        {
            if (GuildBossManager.Instance.GetHasAtkCnt() <= 0)
            {
                var itemCfg = ItemConfig.Get(GuildBossManager.Instance.addAtkCntItemID);
                var singleCnt = itemCfg.EffectValueA1;
                var todayUseMaxCnt = itemCfg.MaxSkillCnt;
                if (GuildBossManager.Instance.m_ItemAddCount / singleCnt >= todayUseMaxCnt)
                {
                    SysNotifyMgr.Instance.ShowTip("HeroWishFinish");
                    return;
                }
 
                ConfirmCancel.ShowUseItemPopConfirm(Language.Get("GuildBoss24"), Language.Get("GuildBoss23",
                itemCfg.IconKey, singleCnt, todayUseMaxCnt - GuildBossManager.Instance.m_ItemAddCount / singleCnt),
                GuildBossManager.Instance.addAtkCntItemID, 1, (bool isOK) =>
                {
                    if (isOK)
                    {
                        ItemLogicUtility.Instance.UseItem(PackManager.Instance.GetItemGUIDByID(GuildBossManager.Instance.addAtkCntItemID));
                    }
                });
                return;
            }
        }
 
        GuildBossManager.Instance.TaofaBoss(0);
        ShowAttackCD().Forget();
    }
 
    async UniTask ShowAttackCD()
    {
        angerAtk.SetActive(false);
        normalAtk.SetActive(false);
        isCD = true;
        atkBtn.SetColorful(null, false);
        atkCDText.text = "3";
        await UniTask.Delay(1000);
        atkCDText.text = "2";
        await UniTask.Delay(1000);
        atkCDText.text = "1";
        await UniTask.Delay(1000);
        atkBtn.SetColorful(null, true);
 
        isCD = false;
        ShowDynamicUI();
    }
 
}