yyl
2026-02-11 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c
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using UnityEngine;
using System.Collections;
using System;
using Cysharp.Threading.Tasks;
using System.Threading;
 
public class AudioLoader
{
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
 
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
    }
 
    // US2: Async UniTask variant
    public static UniTask<AudioClip> LoadAudioAsync(string _folderName, string _clipName, CancellationToken ct = default)
    {
        return ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false, ct);
    }
}