yyl
2026-02-11 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
// ============================================================================
// YooAssetService.cs — YooAsset 封装服务
// 实现 IYooAssetService 和 IYooAssetBridge,替代 AssetBundleUtility
// ============================================================================
 
using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
 
namespace ProjSG.Resource
{
    /// <summary>
    /// YooAsset 资源加载服务单例。
    /// 封装 YooAsset ResourcePackage 的核心加载能力,提供 UniTask 异步 API。
    /// 同时实现 IYooAssetBridge 供 Launch 程序集跨程序集调用。
    /// </summary>
    public class YooAssetService : Singleton<YooAssetService>, IYooAssetService, IYooAssetBridge
    {
        private readonly Dictionary<string, ResourcePackage> _packages = new Dictionary<string, ResourcePackage>();
        private ResourcePackage _defaultPackage;
        private IRemoteServices _remoteServices;
        private bool _isInitialized;
        private EPlayMode _playMode;
 
        // ====================================================================
        // IYooAssetService Properties
        // ====================================================================
 
        /// <inheritdoc />
        public bool IsInitialized => _isInitialized;
 
        /// <inheritdoc />
        public EPlayMode PlayMode => _playMode;
 
        // ====================================================================
        // IYooAssetBridge Properties
        // ====================================================================
 
        bool IYooAssetBridge.IsRegistered => _isInitialized;
 
        // ====================================================================
        // Initialization
        // ====================================================================
 
        /// <inheritdoc />
        public async UniTask InitializeAsync(EPlayMode playMode, IRemoteServices remoteServices = null)
        {
            if (_isInitialized)
            {
                Debug.LogWarning("[YooAssetService] Already initialized.");
                return;
            }
 
            _playMode = playMode;
            _remoteServices = remoteServices;
 
            // YooAsset 全局初始化(幂等操作)
            YooAssets.Initialize();
 
            // 初始化所有配置中的包裹
            foreach (var pkgName in YooAssetPackageConfig.AllPackages)
            {
                try
                {
                    // 优先复用 Launch 阶段已创建的包裹
                    var package = YooAssets.TryGetPackage(pkgName);
                    if (package != null)
                    {
                        Debug.Log($"[YooAssetService] Reusing existing package '{pkgName}' from YooAssetInitializer");
                    }
                    else
                    {
                        // 自行创建并初始化(首次启动或该包未在 Launch 阶段创建)
                        package = YooAssets.CreatePackage(pkgName);
                        var initParams = CreateInitParameters(playMode, remoteServices, pkgName);
                        var initOp = package.InitializeAsync(initParams);
                        await initOp.ToUniTask();
 
                        if (initOp.Status != EOperationStatus.Succeed)
                        {
                            Debug.LogWarning($"[YooAssetService] Package '{pkgName}' init failed: {initOp.Error}");
                            continue;
                        }
 
                        Debug.Log($"[YooAssetService] Package '{pkgName}' newly initialized.");
                    }
 
                    _packages[pkgName] = package;
 
                    // 设置默认包
                    if (_defaultPackage == null || pkgName == YooAssetPackageConfig.DefaultPackage)
                    {
                        _defaultPackage = package;
                        YooAssets.SetDefaultPackage(package);
                    }
                }
                catch (Exception ex)
                {
                    // EditorSimulateMode 下包不在 Collector 中会抛异常,跳过
                    Debug.LogWarning($"[YooAssetService] Package '{pkgName}' init exception (skipped): {ex.Message}");
                }
            }
 
            if (_defaultPackage == null)
            {
                Debug.LogError("[YooAssetService] No packages initialized successfully!");
                throw new InvalidOperationException("YooAsset initialization failed: no packages available.");
            }
 
            _isInitialized = true;
            Debug.Log($"[YooAssetService] Initialized {_packages.Count}/{YooAssetPackageConfig.AllPackages.Length} packages with PlayMode={playMode}");
        }
 
        /// <summary>
        /// 初始化指定名称的额外资源包裹。
        /// </summary>
        public async UniTask InitializePackageAsync(string packageName, EPlayMode playMode,
            IRemoteServices remoteServices = null)
        {
            if (_packages.ContainsKey(packageName))
            {
                Debug.LogWarning($"[YooAssetService] Package '{packageName}' already initialized.");
                return;
            }
 
            // 优先复用已存在的包裹(可能由 Launch 阶段创建)
            var package = YooAssets.TryGetPackage(packageName);
            if (package == null)
            {
                package = YooAssets.CreatePackage(packageName);
                var initParams = CreateInitParameters(playMode, remoteServices ?? _remoteServices, packageName);
                var initOp = package.InitializeAsync(initParams);
                await initOp.ToUniTask();
 
                if (initOp.Status != EOperationStatus.Succeed)
                {
                    Debug.LogError($"[YooAssetService] Initialize package '{packageName}' failed: {initOp.Error}");
                    throw new InvalidOperationException($"YooAsset package '{packageName}' initialization failed: {initOp.Error}");
                }
            }
 
            _packages[packageName] = package;
            Debug.Log($"[YooAssetService] Package '{packageName}' initialized.");
        }
 
        private InitializeParameters CreateInitParameters(EPlayMode playMode, IRemoteServices remoteServices, string packageName)
        {
            switch (playMode)
            {
                case EPlayMode.EditorSimulateMode:
                {
#if UNITY_EDITOR
                    var simulateResult = EditorSimulateModeHelper.SimulateBuild(packageName);
                    return new EditorSimulateModeParameters
                    {
                        EditorFileSystemParameters = FileSystemParameters
                        .CreateDefaultEditorFileSystemParameters(simulateResult.PackageRootDirectory)
                    };
#else
                    throw new InvalidOperationException("EditorSimulateMode is only available in Unity Editor.");
#endif
                }
                case EPlayMode.HostPlayMode:
                {
                    return new HostPlayModeParameters
                    {
                        BuildinFileSystemParameters = FileSystemParameters
                            .CreateDefaultBuildinFileSystemParameters(),
                        CacheFileSystemParameters = FileSystemParameters
                            .CreateDefaultCacheFileSystemParameters(remoteServices)
                    };
                }
                case EPlayMode.OfflinePlayMode:
                {
                    return new OfflinePlayModeParameters
                    {
                        BuildinFileSystemParameters = FileSystemParameters
                            .CreateDefaultBuildinFileSystemParameters()
                    };
                }
                case EPlayMode.WebPlayMode:
                {
                    var webParams = new WebPlayModeParameters();
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
                    string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
                    webParams.WebServerFileSystemParameters = WechatFileSystemCreater
                        .CreateFileSystemParameters(packageRoot, remoteServices);
#elif UNITY_WEBGL && DOUYINMINIGAME && !UNITY_EDITOR
                    string packageRoot = TTSDK.TTFileSystem.USER_DATA_PATH + "/__GAME_FILE_CACHE";
                    webParams.WebServerFileSystemParameters = TiktokFileSystemCreater
                        .CreateFileSystemParameters(packageRoot, remoteServices);
#else
                    webParams.WebServerFileSystemParameters = FileSystemParameters
                        .CreateDefaultWebServerFileSystemParameters();
                    if (remoteServices != null)
                    {
                        webParams.WebRemoteFileSystemParameters = FileSystemParameters
                            .CreateDefaultWebRemoteFileSystemParameters(remoteServices);
                    }
#endif
                    return webParams;
                }
                default:
                    throw new ArgumentOutOfRangeException(nameof(playMode), playMode, "Unsupported PlayMode.");
            }
        }
 
        // ====================================================================
        // Asset Loading
        // ====================================================================
 
        /// <summary>
        /// 资源加载重试配置
        /// </summary>
        private const int MAX_RETRY_COUNT = 3;
        private const int BASE_RETRY_DELAY_MS = 500; // 500ms, 1000ms, 2000ms (exponential)
 
        /// <summary>
        /// 带重试的异步操作执行器。
        /// 使用指数退避策略(500ms → 1000ms → 2000ms)。
        /// </summary>
        /// <param name="operation">要执行的异步操作</param>
        /// <param name="operationName">操作名称(用于日志)</param>
        /// <param name="ct">取消令牌</param>
        /// <returns>操作结果</returns>
        private async UniTask<T> ExecuteWithRetryAsync<T>(
            Func<UniTask<T>> operation,
            string operationName,
            CancellationToken ct = default)
        {
            Exception lastException = null;
 
            for (int attempt = 0; attempt <= MAX_RETRY_COUNT; attempt++)
            {
                try
                {
                    ct.ThrowIfCancellationRequested();
                    return await operation();
                }
                catch (OperationCanceledException)
                {
                    throw; // Don't retry cancellations
                }
                catch (Exception ex)
                {
                    lastException = ex;
                    if (attempt < MAX_RETRY_COUNT)
                    {
                        int delayMs = BASE_RETRY_DELAY_MS * (1 << attempt); // Exponential backoff
                        Debug.LogWarning($"[YooAssetService] {operationName} failed (attempt {attempt + 1}/{MAX_RETRY_COUNT + 1}), retrying in {delayMs}ms: {ex.Message}");
                        await UniTask.Delay(delayMs, cancellationToken: ct);
                    }
                }
            }
 
            Debug.LogError($"[YooAssetService] {operationName} failed after {MAX_RETRY_COUNT + 1} attempts: {lastException?.Message}");
            return default;
        }
 
        private void ThrowIfNotInitialized()
        {
            if (!_isInitialized)
                throw new InvalidOperationException("[YooAssetService] Service not initialized. Call InitializeAsync first.");
        }
 
        /// <summary>
        /// 根据资源路径查找应使用的 ResourcePackage。
        /// 使用 YooAssetPackageConfig 路由表确定目标包,找不到则回退到默认包。
        /// </summary>
        private ResourcePackage FindPackageForAsset(string location)
        {
            var packageName = YooAssetPackageConfig.GetPackageForLocation(location);
            if (_packages.TryGetValue(packageName, out var package))
                return package;
 
            // 路由到的包尚未初始化,回退到默认包
            return _defaultPackage;
        }
 
        /// <inheritdoc />
        public async UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0,
            CancellationToken ct = default) where T : UnityEngine.Object
        {
            ThrowIfNotInitialized();
 
            if (string.IsNullOrEmpty(location))
            {
                Debug.LogError("[YooAssetService] LoadAssetAsync: location is null or empty.");
                return null;
            }
 
            var package = FindPackageForAsset(location);
            return await ExecuteWithRetryAsync(async () =>
            {
                var handle = package.LoadAssetAsync<T>(location, priority);
                await handle.ToUniTask(cancellationToken: ct);
 
                if (handle.Status != EOperationStatus.Succeed)
                {
                    throw new InvalidOperationException($"LoadAssetAsync failed for '{location}': {handle.LastError}");
                }
 
                return handle.GetAssetObject<T>();
            }, $"LoadAssetAsync<{typeof(T).Name}>('{location}')", ct);
        }
 
        /// <inheritdoc />
        public async UniTask<UnityEngine.Object> LoadAssetAsync(string location, Type type, uint priority = 0,
            CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            if (string.IsNullOrEmpty(location))
            {
                Debug.LogError("[YooAssetService] LoadAssetAsync: location is null or empty.");
                return null;
            }
 
            var package = FindPackageForAsset(location);
            return await ExecuteWithRetryAsync(async () =>
            {
                var handle = package.LoadAssetAsync(location, type, priority);
                await handle.ToUniTask(cancellationToken: ct);
 
                if (handle.Status != EOperationStatus.Succeed)
                {
                    throw new InvalidOperationException($"LoadAssetAsync failed for '{location}': {handle.LastError}");
                }
 
                return handle.AssetObject;
            }, $"LoadAssetAsync('{location}', {type.Name})", ct);
        }
 
        /// <summary>
        /// 同步加载资产(仅在非 WebGL 平台过渡期使用)。
        /// </summary>
        [System.Obsolete("Use LoadAssetAsync instead. Sync loading will be removed in US2.")]
        public T LoadAssetSync<T>(string location) where T : UnityEngine.Object
        {
            ThrowIfNotInitialized();
 
            if (string.IsNullOrEmpty(location))
            {
                Debug.LogError("[YooAssetService] LoadAssetSync: location is null or empty.");
                return null;
            }
 
            var package = FindPackageForAsset(location);
            var handle = package.LoadAssetSync<T>(location);
            if (handle.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] LoadAssetSync failed for '{location}': {handle.LastError}");
                return null;
            }
 
            return handle.GetAssetObject<T>();
        }
 
        /// <inheritdoc />
        public async UniTask<SubAssetsHandle> LoadSubAssetsAsync<T>(string location, uint priority = 0,
            CancellationToken ct = default) where T : UnityEngine.Object
        {
            ThrowIfNotInitialized();
 
            var package = FindPackageForAsset(location);
            var handle = package.LoadSubAssetsAsync<T>(location, priority);
            await handle.ToUniTask();
            ct.ThrowIfCancellationRequested();
 
            if (handle.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] LoadSubAssetsAsync failed for '{location}': {handle.LastError}");
            }
 
            return handle;
        }
 
        /// <inheritdoc />
        public async UniTask<AllAssetsHandle> LoadAllAssetsAsync<T>(string location, uint priority = 0,
            CancellationToken ct = default) where T : UnityEngine.Object
        {
            ThrowIfNotInitialized();
 
            var package = FindPackageForAsset(location);
            var handle = package.LoadAllAssetsAsync<T>(location, priority);
            await handle.ToUniTask();
            ct.ThrowIfCancellationRequested();
 
            if (handle.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] LoadAllAssetsAsync failed for '{location}': {handle.LastError}");
            }
 
            return handle;
        }
 
        // ====================================================================
        // RawFile Loading
        // ====================================================================
 
        /// <inheritdoc />
        public async UniTask<string> LoadRawFileTextAsync(string location, CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            var rawPackage = FindPackageForAsset(location);
            return await ExecuteWithRetryAsync(async () =>
            {
                var handle = rawPackage.LoadRawFileAsync(location);
                await handle.ToUniTask(cancellationToken: ct);
 
                if (handle.Status != EOperationStatus.Succeed)
                {
                    throw new InvalidOperationException($"LoadRawFileTextAsync failed for '{location}': {handle.LastError}");
                }
 
                return handle.GetRawFileText();
            }, $"LoadRawFileTextAsync('{location}')", ct);
        }
 
        /// <inheritdoc />
        public async UniTask<byte[]> LoadRawFileBytesAsync(string location, CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            var rawPackage = FindPackageForAsset(location);
            return await ExecuteWithRetryAsync(async () =>
            {
                var handle = rawPackage.LoadRawFileAsync(location);
                await handle.ToUniTask(cancellationToken: ct);
 
                if (handle.Status != EOperationStatus.Succeed)
                {
                    throw new InvalidOperationException($"LoadRawFileBytesAsync failed for '{location}': {handle.LastError}");
                }
 
                return handle.GetRawFileData();
            }, $"LoadRawFileBytesAsync('{location}')", ct);
        }
 
        // ====================================================================
        // Scene Loading
        // ====================================================================
 
        /// <inheritdoc />
        public async UniTask<SceneHandle> LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single,
            LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0, CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            var package = FindPackageForAsset(location);
            var handle = package.LoadSceneAsync(location, sceneMode, physicsMode, suspendLoad, priority);
            await handle.ToUniTask();
            ct.ThrowIfCancellationRequested();
 
            if (handle.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] LoadSceneAsync failed for '{location}': {handle.LastError}");
            }
 
            return handle;
        }
 
        // ====================================================================
        // Query
        // ====================================================================
 
        /// <inheritdoc />
        public bool CheckLocationValid(string location)
        {
            ThrowIfNotInitialized();
            // 先用路由包检查,找不到则遍历所有包
            var package = FindPackageForAsset(location);
            if (package.CheckLocationValid(location))
                return true;
            foreach (var kvp in _packages)
            {
                if (kvp.Value != package && kvp.Value.CheckLocationValid(location))
                    return true;
            }
            return false;
        }
 
        /// <inheritdoc />
        public YooAsset.AssetInfo[] GetAssetInfosByTag(string tag)
        {
            ThrowIfNotInitialized();
            // 从所有包收集指定标签的资源信息
            var allInfos = new List<YooAsset.AssetInfo>();
            foreach (var kvp in _packages)
            {
                var infos = kvp.Value.GetAssetInfos(tag);
                if (infos != null && infos.Length > 0)
                    allInfos.AddRange(infos);
            }
            return allInfos.ToArray();
        }
 
        /// <inheritdoc />
        public bool IsNeedDownloadFromRemote(string location)
        {
            ThrowIfNotInitialized();
            var package = FindPackageForAsset(location);
            return package.IsNeedDownloadFromRemote(location);
        }
 
        // ====================================================================
        // Download
        // ====================================================================
 
        /// <inheritdoc />
        public async UniTask DownloadByTagsAsync(string[] tags, int downloadingMaxNumber = 10,
            int failedTryAgain = 3, IProgress<float> progress = null, CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            foreach (var tag in tags)
            {
                // 对所有包按标签创建下载器
                foreach (var kvp in _packages)
                {
                    var downloader = kvp.Value.CreateResourceDownloader(tag, downloadingMaxNumber, failedTryAgain);
                    if (downloader.TotalDownloadCount == 0)
                        continue;
 
                    downloader.BeginDownload();
                    while (!downloader.IsDone)
                    {
                        ct.ThrowIfCancellationRequested();
                        progress?.Report(downloader.Progress);
                        await UniTask.Yield();
                    }
 
                    if (downloader.Status != EOperationStatus.Succeed)
                    {
                        Debug.LogError($"[YooAssetService] Download tag '{tag}' from package '{kvp.Key}' failed: {downloader.Error}");
                        throw new InvalidOperationException($"Resource download failed for tag '{tag}': {downloader.Error}");
                    }
                }
            }
 
            progress?.Report(1f);
        }
 
        // ====================================================================
        // Version Management
        // ====================================================================
 
        /// <inheritdoc />
        public async UniTask<string> RequestPackageVersionAsync(CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            var op = _defaultPackage.RequestPackageVersionAsync();
            await op.ToUniTask();
            ct.ThrowIfCancellationRequested();
 
            if (op.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] RequestPackageVersion failed: {op.Error}");
                throw new InvalidOperationException($"Request package version failed: {op.Error}");
            }
 
            return op.PackageVersion;
        }
 
        /// <inheritdoc />
        public async UniTask UpdatePackageManifestAsync(string packageVersion, CancellationToken ct = default)
        {
            ThrowIfNotInitialized();
 
            var op = _defaultPackage.UpdatePackageManifestAsync(packageVersion);
            await op.ToUniTask();
            ct.ThrowIfCancellationRequested();
 
            if (op.Status != EOperationStatus.Succeed)
            {
                Debug.LogError($"[YooAssetService] UpdatePackageManifest failed: {op.Error}");
                throw new InvalidOperationException($"Update package manifest failed: {op.Error}");
            }
        }
 
        // ====================================================================
        // Release
        // ====================================================================
 
        /// <inheritdoc />
        public void ReleaseHandle(HandleBase handle)
        {
            if (handle == null) return;
            handle.Release();
        }
 
        /// <inheritdoc />
        public async UniTask UnloadUnusedAssetsAsync()
        {
            ThrowIfNotInitialized();
            // 对所有包执行卸载
            foreach (var kvp in _packages)
            {
                var op = kvp.Value.UnloadUnusedAssetsAsync();
                await op.ToUniTask();
            }
        }
 
        /// <inheritdoc />
        public async UniTask UnloadAllAssetsAsync()
        {
            ThrowIfNotInitialized();
            // 对所有包执行卸载
            foreach (var kvp in _packages)
            {
                var op = kvp.Value.UnloadAllAssetsAsync();
                await op.ToUniTask();
            }
        }
 
        // ====================================================================
        // IYooAssetBridge Implementation
        // ====================================================================
 
        async UniTask<T> IYooAssetBridge.LoadAssetAsync<T>(string location)
        {
            return await LoadAssetAsync<T>(location);
        }
 
        async UniTask<string> IYooAssetBridge.LoadRawFileTextAsync(string location)
        {
            return await LoadRawFileTextAsync(location);
        }
 
        async UniTask<byte[]> IYooAssetBridge.LoadRawFileBytesAsync(string location)
        {
            return await LoadRawFileBytesAsync(location);
        }
 
        async UniTask IYooAssetBridge.PreloadAsync(string[] locations)
        {
            // 批量预加载,使用 UniTask.WhenAll 并行
            var tasks = new List<UniTask>(locations.Length);
            foreach (var loc in locations)
            {
                tasks.Add(LoadAssetAsync<UnityEngine.Object>(loc).AsUniTask());
            }
            await UniTask.WhenAll(tasks);
        }
 
        T IYooAssetBridge.GetCached<T>(string location)
        {
            // 委托给 ResourceCacheManager(US4 已集成)
            if (ProjSG.Resource.ResourceCacheManager.IsValid())
            {
                return ProjSG.Resource.ResourceCacheManager.Instance.GetCached<T>(location);
            }
            return null;
        }
 
        // ====================================================================
        // Sync Wrappers (Transitional — removed in US2)
        // ====================================================================
 
        /// <summary>
        /// 同步加载所有同类型资源(过渡期使用)。
        /// </summary>
        [System.Obsolete("Use LoadAllAssetsAsync instead. Sync loading will be removed in US2.")]
        public AllAssetsHandle LoadAllAssetsSync<T>(string location) where T : UnityEngine.Object
        {
            ThrowIfNotInitialized();
            var package = FindPackageForAsset(location);
            return package.LoadAllAssetsSync<T>(location);
        }
    }
}