using System.Collections;
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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public class TotalDamageDisplayer : MonoBehaviour
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{
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public Image damageBackground;
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public Text textDamage;
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public Image imgTotalDesc; //总伤害或者总治疗
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private long damage = 0;
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private long heal = 0;
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public void SetDamage(BattleDmgInfo dmgInfo)
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{
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var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid);
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if (!gameObject.activeInHierarchy)
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gameObject.SetActive(true);
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if (dmgInfo == null)
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return;
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if (dmgInfo.IsType(DamageType.Recovery))
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{
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// 保持原有处理逻辑位置
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foreach (var h in dmgInfo.damageList)
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{
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heal += h;
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}
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textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType);
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damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83");
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imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80");
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}
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else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
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{
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// 保持原有处理逻辑位置
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foreach (var d in dmgInfo.damageList)
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{
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damage += d;
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}
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textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType);
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imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
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damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
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}
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var tween = textDamage.transform.DOPunchScale(Vector3.one * 0.2f, 0.8f / battleField.speedRatio, 1).OnComplete(() =>
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{
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textDamage.transform.localScale = Vector3.one;
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if (dmgInfo.isLastHit)
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{
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gameObject.SetActive(false);
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damage = 0;
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heal = 0;
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}
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});
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battleField.battleTweenMgr.OnPlayTween(tween);
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}
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}
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