| using System.Collections.Generic;  | 
| using UnityEngine;  | 
| using UnityEngine.UI;  | 
|   | 
| public class CommonGetItemCell : CellView  | 
| {  | 
|     [SerializeField] List<CommonGetItem> commonGetItems = new List<CommonGetItem>();  | 
|     public void Display(int index, List<Item> showItems)  | 
|     {  | 
|         for (int i = 0; i < commonGetItems.Count; i++)  | 
|         {  | 
|             if (index + i < showItems.Count)  | 
|             {  | 
|                 int itemId = showItems[index + i].id;  | 
|                 commonGetItems[i].Display(itemId);  | 
|                 commonGetItems[i].SetActive(true);  | 
|             }  | 
|             else  | 
|             {  | 
|                 commonGetItems[i].SetActive(false);  | 
|             }  | 
|         }  | 
|     }  | 
| }  |