hch
5 天以前 447e07c49ee36931b9b4bcfcfee38a5892be5fcd
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class ChangeLanguageWin : UIBase
{
    [SerializeField] Toggle[] languageToggles;
    [SerializeField] Text[] languageTexts;
    [SerializeField] Button changeBtn;
 
    List<string> languageList = new List<string>();
    protected override void InitComponent()
    {
        changeBtn.AddListener(() =>
        {
            int index = 0;
            for (int i = 0; i < languageToggles.Length; i++)
            {
                if (languageToggles[i].isOn)
                {
                    index = i;
                    break;
                }
            }
 
            var lgId = languageList[index];
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("language_tip_info"),
                Language.Get("language_tip_btn2"), Language.Get("language_tip_btn1"), (yes) =>
            {
                if (yes)
                {
                    Language.Id = lgId;
#if UNITY_EDITOR
                    UnityEditor.EditorApplication.isPlaying = false;
#else
                    Application.Quit();
#endif
                }
            });
        });
    }
 
    protected override void OnPreOpen()
    {
        languageList = new List<string>();
        Display();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
    }
 
    void Display()
    {
        var languages = Language.GetLanguages();
        for (int i = 0; i < languageToggles.Length; i++)
        {
            if (i < languages.Length)
            {
                languageToggles[i].SetActive(true);
                languageTexts[i].text = Language.languageShowDict[languages[i]];
                if (Language.Id == languages[i])
                {
                    languageToggles[i].isOn = true;
                }
                languageList.Add(languages[i]);
            }
            else
            {
                languageToggles[i].SetActive(false);
            }
        }
    }
    
}