using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 武将阵型激活界面
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/// </summary>
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public class HeroFormationWin : UIBase
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{
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[SerializeField] Button closeBtn;
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[SerializeField] ScrollerController scroller;
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[SerializeField] Text totalAttrText;
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protected override void InitComponent()
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{
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closeBtn.AddListener(CloseWindow);
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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CreateScroller();
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Int2 result = HeroUIManager.Instance.GetMaxCountHeroCountry(HeroUIManager.Instance.selectTeamType);
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var config = HeroLineupHaloConfig.GetConfig(result.x, result.y);
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if (config == null)
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{
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totalAttrText.text = "";
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}
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else
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{
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string lineText = string.Empty;
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for (int i = 0; i < config.AttrIDList.Length; i++)
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{
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string format = "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}");
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lineText += " " + PlayerPropertyConfig.GetFullDescription(config.AttrIDList[i], config.AttrValueList[i], format);
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}
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totalAttrText.text = Language.Get("herocard36") + lineText.Trim();
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}
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell as HeroFormationCell;
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_cell.Display(cell.index);
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}
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void CreateScroller()
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{
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scroller.Refresh();
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for (int i = 0; i < 4; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, i);
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}
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scroller.Restart();
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}
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}
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