using UnityEngine;
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using UnityEngine.UI;
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public class BoxItemCell : MonoBehaviour
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Text nameText;
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public void Display(Item item)
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{
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int itemID = item.id;
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itemCell.Init(new ItemCellModel(itemID, false, item.countEx));
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itemCell.button.AddListener(()=>
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{
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ItemTipUtility.Show(itemID);
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});
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nameText.text = ItemConfig.Get(itemID).ItemName;
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}
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}
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