hch
5 天以前 47aa85c49c2f31f6ac728ea66defb1425bae85ba
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 游戏主界面(主战斗场景)
/// </summary>
public class HomeWin : UIBase
{
 
    //经验区
    [SerializeField] Text playerLevelText;
    [SerializeField] SmoothSlider expSlider;
    [SerializeField] Button officialUpBtn;
 
    //任务区
    [SerializeField] Button taskButton; //引导或者领取任务奖励
    [SerializeField] RichText taskText;
    [SerializeField] Text taskNumText;
    [SerializeField] Image awardIcon;
    [SerializeField] Text awardCnt;
    [SerializeField] UIEffectPlayer taskEffect;
 
 
    //关卡
    [SerializeField] Button bossBtn;
    [SerializeField] MainLevelWaveCell[] mainLevelWaves;
    [SerializeField] ScrollRect mainLevelScrollRect;
    [SerializeField] Text levelName;
 
    [SerializeField] GameObject restMark;
    [SerializeField] Button restBtn;
    [SerializeField] GameObject fightMark;
    [SerializeField] ScaleTween bossTween;
    [SerializeField] GameObject bossmask;   //完成进度遮挡管道 纯显示
    [SerializeField] GameObject bossActiveGo;
    [SerializeField] GameObject bitemeGo;
    [SerializeField] Text processText;
 
 
    //卡牌
    [SerializeField] HeroFightingCardCell[] heroFightingCardCells;
    [SerializeField] Button changeHeroPosBtn;
 
    //底部功能
    [SerializeField] Button autoBtn;
    [SerializeField] Image autoCloseImg;
    [SerializeField] UIEffectPlayer autoOpenEffect;
    [SerializeField] Button blessLVBtn;
    [SerializeField] Text blessLVText;
 
    //其他功能入口
    [SerializeField] Button monthCardBtn;
 
    /// <summary>
    /// 初始化组件
    /// </summary>
    protected override void InitComponent()
    {
        taskButton.AddListener(OnClickTaskButton);
        bossBtn.AddListener(OnClickEnterBoss);
 
        changeHeroPosBtn.AddListener(() =>
        {
            HeroUIManager.Instance.selectTeamType = TeamType.Story;
            UIManager.Instance.OpenWindow<HeroPosWin>();
        });
 
        autoBtn.AddListener(() =>
        {
            if (!FuncOpen.Instance.IsFuncOpen(108, true))
            {
                return;
            }
            UIManager.Instance.OpenWindow<AutoFightWin>();
        });
 
 
        monthCardBtn.AddListener(() =>
        {
            InvestModel.Instance.BuyInvest(InvestModel.monthCardType);
        });
 
        blessLVBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<BlessLVWin>();
        });
 
        officialUpBtn.AddListener(() =>
        {
            if (RealmConfig.GetKeys().Count <= PlayerDatas.Instance.baseData.realmLevel)
                return;
            UIManager.Instance.OpenWindow<OfficialUpWin>();
        });
 
        restBtn.AddListener(GotoRest);
    }
 
 
 
 
    public void Display()
    {
        UpdatePlayerInfo();
        UpdateTask();
        RefreshRecharge();
        ShowBlessLV();
        DisplayAutoFight();
        DisplayCard(TeamType.Story);
        DisplayLevel();
        DisplayRestState();
 
    }
 
    protected override void OnPreOpen()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        TaskManager.Instance.OnTaskUpdate += UpdateTask;
        BlessLVManager.Instance.OnBlessLVUpdateEvent += ShowBlessLV;
        AutoFightModel.Instance.ChangeAutoEvent += DisplayAutoFight;
        AutoFightModel.Instance.OnFightEvent += ChangeMode;
        TeamManager.Instance.OnTeamChange += DisplayCard;
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        Display();
        // var battleWin = UIManager.Instance.OpenWindow<BattleWin>();
        // battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
    }
 
 
 
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        TaskManager.Instance.OnTaskUpdate -= UpdateTask;
        BlessLVManager.Instance.OnBlessLVUpdateEvent -= ShowBlessLV;
        AutoFightModel.Instance.ChangeAutoEvent -= DisplayAutoFight;
        AutoFightModel.Instance.OnFightEvent -= ChangeMode;
        TeamManager.Instance.OnTeamChange -= DisplayCard;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
 
        //  关闭的时候把战斗界面也给关了 虽然是在外面开的
        UIManager.Instance.CloseWindow<BattleWin>();
    }
 
    private void OnClickEnterBoss()
    {
        BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗
 
        if (null != battleField)
        {
            FullScreenBattleWin fsBattleWin = UIManager.Instance.OpenWindow<FullScreenBattleWin>();
            fsBattleWin.SetBattleField(battleField);
            return;
        }
 
        UIManager.Instance.OpenWindow<MainBossEnterWin>();
    }
 
    void PlayerDataRefresh(PlayerDataType type)
    {
        switch (type)
        {
            case PlayerDataType.TotalExp:
            case PlayerDataType.ExpPoint:
                ShowExp();
                break;
            case PlayerDataType.LV:
                playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
                break;
            case PlayerDataType.ExAttr1:
            case PlayerDataType.ExAttr2:
                DisplayLevel();
                break;
        }
 
 
    }
 
    void RefreshRecharge()
    {
        monthCardBtn.SetActive(!InvestModel.Instance.IsInvested(InvestModel.monthCardType));
    }
 
 
    void ShowBlessLV()
    {
        blessLVText.text = BlessLVManager.Instance.m_TreeLV.ToString();
    }
 
    void DisplayAutoFight()
    {
        if (AutoFightModel.Instance.isAutoAttackSet)
        {
            autoCloseImg.SetActive(false);
            autoOpenEffect.Play();
        }
        else
        {
            autoCloseImg.SetActive(true);
            autoOpenEffect.Stop();
        }
 
 
    }
 
    /// <summary>
    /// 更新玩家信息
    /// </summary>
    private void UpdatePlayerInfo()
    {
        playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
        ShowExp();
 
    }
 
    void ShowExp()
    {
        var lvConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
        expSlider.value = (float)PlayerDatas.Instance.baseData.curExp / lvConfig.EXP;
        expSlider.Text.text = PlayerDatas.Instance.baseData.curExp + "/" + PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV).EXP;
    }
 
 
    void UpdateTask()
    {
        var task = TaskManager.Instance.mainTask;
        if (task.TaskID == 0)
        {
            taskButton.SetActive(false);
        }
        else
        {
            taskButton.SetActive(true);
            var taskConfig = TaskConfig.Get(task.TaskID);
            taskText.text = taskConfig.TaskDescribe;
            taskNumText.text = string.Format("({0}/{1})", task.CurValue, taskConfig.NeedValue);
            taskNumText.color = task.CurValue >= taskConfig.NeedValue ? UIHelper.GetUIColor(TextColType.NavyYellow) : UIHelper.GetUIColor(TextColType.Red);
            if (TaskManager.Instance.GetMainTaskState() == 2)
            {
                taskEffect.Play();
            }
            else
            {
                taskEffect.Stop();
            }
            awardIcon.SetOrgSprite(ItemConfig.Get(taskConfig.AwardItemList[0][0]).IconKey);
            awardCnt.text = taskConfig.AwardItemList[0][1].ToString();
        }
    }
 
    void OnClickTaskButton()
    {
        if (TaskManager.Instance.GetMainTaskState() == 2)
        {
            //领取任务奖励
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = 66;
            getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID;
            GameNetSystem.Instance.SendInfo(getReward);
        }
        else
        {
            //根据任务类型引导
        }
    }
 
    void DisplayCard(TeamType teamType)
    {
        if (teamType != TeamType.Story)
            return;
        //显示卡牌
        for (int i = 0; i < heroFightingCardCells.Length; i++)
        {
            heroFightingCardCells[i].Display(i);
        }
    }
 
    private void OnCloseWindow(UIBase closeUI)
    {
        //其他武将功能产生数据变化,需要刷新武将列表
        if (closeUI is HeroTrainWin)
        {
            DisplayCard(TeamType.Story);
        }
    }
 
 
    private void DisplayLevel()
    {
        var value = PlayerDatas.Instance.baseData.ExAttr2;
        var chapterID = value / 10000;
        var levelNum = value % 10000 / 100;
        var waveID = value % 100;
 
        var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
        var totalWave = MainLevelConfig.GetwaveCount(config);
        for (int i = 0; i < mainLevelWaves.Length; i++)
        {
            if (i < totalWave)
            {
                mainLevelWaves[i].SetActive(true);
                mainLevelWaves[i].Display(i);
            }
            else
            {
                mainLevelWaves[i].SetActive(false);
            }
        }
 
        mainLevelScrollRect.normalizedPosition = new Vector2(waveID > 3 ? 1 : 0, 0);
 
        var chapterConfig = MainChapterConfig.Get(chapterID);
        //【普通】关卡名字1-6
        levelName.text = Language.Get("mainui7", chapterConfig.Level, chapterConfig.ChapterName, chapterID, levelNum);
 
        bool canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
        //BOSS
        if (canChallengeBoss)
        {
            bossActiveGo.SetActive(true);
            processText.SetActive(false);
            bossTween.Play();
            bitemeGo.SetActive(true);
            bossmask.SetActive(true);
        }
        else
        {
            bossActiveGo.SetActive(false);
            processText.SetActive(true);
            processText.text = (waveID - 1) * 100 / totalWave + "%";
            bossTween.Stop();
            bitemeGo.SetActive(false);
            bossmask.SetActive(false);
        }
 
    }
 
    void DisplayRestState()
    {
        if (BattleManager.Instance.storyBattleField != null &&
            BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
        {
            //休息中
            restMark.SetActive(true);
            fightMark.SetActive(false);
        }
        else
        {
            //战斗中
            restMark.SetActive(false);
            fightMark.SetActive(true);
        }
 
    }
 
    void ChangeMode(bool isFight)
    {
        if (isFight)
            return;
        DisplayRestState();
        DisplayLevel();
    }
 
    void GotoRest()
    { 
        if (BattleManager.Instance.storyBattleField != null &&
            BattleManager.Instance.storyBattleField.GetBattleMode() != BattleMode.Stop)
        {
            BattleManager.Instance.storyBattleField.HaveRest();
        }
    }
}