using UnityEngine;
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using UnityEngine.UI;
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public class FuncRules : MonoBehaviour
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{
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[SerializeField] Button m_Button;
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[SerializeField] int m_RuleId;
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private void Awake()
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{
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m_Button.AddListener(OpenRuleWin);
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}
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private void OpenRuleWin()
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{
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var rule = RuleConfig.Get(m_RuleId);
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if (!UIManager.Instance.IsOpened<FuncRuleWin>())
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{
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UIManager.Instance.OpenWindow<FuncRuleWin>(m_RuleId);
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}
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}
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}
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