using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class ItemsConfirmCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Text itemName;
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public void Display(int index, string replaceItemName)
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{
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int itemID = ConfirmCancel.getItems[index].id;
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itemCell.Init(new ItemCellModel(itemID, false, ConfirmCancel.getItems[index].countEx));
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itemCell.button.SetListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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itemName.text = string.IsNullOrEmpty(replaceItemName) ? ItemConfig.Get(itemID).ItemName : replaceItemName;
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}
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}
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