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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemBaseEffect : MonoBehaviour
{
    [SerializeField] EffectPlayer m_SuitEffect;
    
    int itemId = 0;
 
    private void OnEnable()
    {
        Display(itemId);
    }
 
    public void Display(int itemId, bool dirty = false)
    {
        this.itemId = itemId;
        var curItem = ItemConfig.Get(this.itemId);
        bool isPlay = true;
        if (curItem == null)
        {
            isPlay = false;
            return;
        }
 
        int effectId = 0;
        switch (curItem.ItemColor)
        {
            case 4:
                effectId = 7119;
                break;
            case 5:
                effectId = 7120;
                break;
            case 6:
            case 7:
            case 8:
                effectId = 7121;
                break;
        }
 
        if (curItem.BaseEffectID != 0)
        {
            effectId = curItem.BaseEffectID;
        }
 
        if (m_SuitEffect.effectId != effectId)
        {
            //同一个位置替换特效需要先释放
            m_SuitEffect.Stop();
        }
        m_SuitEffect.effectId = effectId;
 
        if (m_SuitEffect.effectId == 0)
        {
            isPlay = false;
        }
        if (isPlay)
        {
            m_SuitEffect.SetActive(true);
        }
        else
        {
            m_SuitEffect.SetActive(false);
        }
    }
 
    public static ItemBaseEffect Create(RectTransform transform)
    {
        var go = UIUtility.CreateWidget("ItemBaseEffect", "ItemBaseEffect");
        var behaviour = go.GetComponent<ItemBaseEffect>();
 
        var scale = 1f;
        var itemBasic = transform.GetComponentInParent<CommonItemBaisc>();
        if (itemBasic == null)
            itemBasic = transform.GetComponentInParent<ItemCell>();
        if (itemBasic != null)
        {
            scale = GetEffectScale(itemBasic.format);
        }
        else
        {
            var itemBehaviour = transform.GetComponentInParent<ItemBehaviour>();
            if (itemBehaviour != null)
            {
                if (itemBehaviour.backGround != null)
                {
                    var size = itemBehaviour.backGround.rectTransform.rect.width;
                    scale = size / 84;
                }
            }
 
        }
 
        var rect = go.transform as RectTransform;
        go.transform.SetParentEx(transform, Vector3.zero, Quaternion.identity, Vector3.one);
        rect.MatchWhith(transform);
        go.transform.localScale = Vector3.one * scale;
        go.transform.SetAsLastSibling();
 
        return behaviour;
    }
 
 
    static float GetEffectScale(ItemCellformat format)
    {
        switch (format)
        {
            case ItemCellformat.Format_100x100:
                return 1.1f;
            case ItemCellformat.Format_80x80:
                return 0.95f;
            case ItemCellformat.Format_70x70:
                return 0.83f;
            case ItemCellformat.Format_64x64:
                return 0.76f;
            default:
                return 1f;
        }
    }
}