using System;
|
using System.Collections.Generic;
|
using System.Linq;
|
using Cysharp.Threading.Tasks;
|
using DG.Tweening;
|
using UnityEngine;
|
|
public class NormalSkillEffect : SkillEffect
|
{
|
// protected SkillConfig skillConfig;
|
// protected BattleObject caster;
|
// protected List<BattleObject> targets; // 目标列表
|
|
public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, H0604_tagUseSkillAttack _tagUseSkillAttack)
|
: base(_skillConfig, _caster, _tagUseSkillAttack)
|
{
|
|
}
|
|
|
public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
|
{
|
|
// 特效炸开在阵容的中间的回调
|
Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitLineUpCenter = (_hitIndex, _hurtList) =>
|
{
|
_onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
|
};
|
|
if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
|
{
|
CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter);
|
}
|
else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
|
{
|
if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0)
|
{
|
Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0");
|
_onHit?.Invoke(0, default);
|
return;
|
}
|
|
foreach (var hurt in tagUseSkillAttack.HurtList)
|
{
|
BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
|
if (target == null)
|
{
|
Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
|
continue;
|
}
|
|
CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<H0604_tagUseSkillAttack.tagSkillHurtObj>() { hurt }));
|
}
|
}
|
else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
|
{
|
CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter);
|
}
|
else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
|
{
|
CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter);
|
}
|
else
|
{
|
Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor);
|
}
|
}
|
|
protected void CastInTarget(RectTransform target, Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
|
{
|
EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
|
|
RectTransform effectTrans = effectPlayer.transform as RectTransform;
|
|
_onHit?.Invoke(0, null);
|
|
// 销毁自身上的特效应该是等特效播放完毕之后
|
// caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
|
// 播放受击特效
|
caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target);
|
|
}
|
|
public override void Run()
|
{
|
|
}
|
}
|