| using System.Collections.Generic; | 
| using UnityEngine; | 
|   | 
| public class HeroGiftLineCell : CellView | 
| { | 
|     [SerializeField] GiftBaseCell[] cardList; | 
|   | 
|     public void Display(int index, List<int> configList) | 
|     {  | 
|         for (int i = 0; i < cardList.Length; i++) | 
|         { | 
|             if (index < configList.Count) | 
|             { | 
|                 var giftID = configList[index + i]; | 
|                 var giftLV = HeroUIManager.Instance.maxGiftLevel; | 
|                 cardList[i].SetActive(true); | 
|                 cardList[i].Init(giftID, giftLV); | 
|             } | 
|             else | 
|             { | 
|                 cardList[i].SetActive(false); | 
|             } | 
|         } | 
|     } | 
| } |