|   | 
|   | 
| public partial class TeamBase | 
| { | 
|     //  各种组队的养成系统等级 | 
|   | 
|     //  阵型内卡牌的羁绊增益 | 
|   | 
|     public int fightPower = 0; | 
|   | 
|     protected void UpdateProperties() | 
|     { | 
|         // YYL TODO | 
|         //    羁绊 | 
|         // for (int i = 0; i < teamHeros.Length; i++) | 
|         // { | 
|         //     TeamHero hero = teamHeros[i]; | 
|         //     if (null != hero) | 
|         //     { | 
|         //         for (int j = 0; j < hero.heroInfo.fetterInfoList.Count; j++) | 
|         //         { | 
|         //             hero.heroInfo.fetterInfoList[j].SetIsActiveFetter(this); | 
|         //         } | 
|         //     } | 
|         // } | 
|   | 
|         //    阵型 | 
|   | 
|   | 
|         //    属性计算 | 
|         // for (int i = 0; i < teamHeros.Length; i++) | 
|         // { | 
|         //     TeamHero hero = teamHeros[i]; | 
|         //     if (null != hero) | 
|         //         hero.heroInfo.CalculateProperties(); | 
|         // } | 
|     } | 
|   | 
|     public void CalculatePower() | 
|     { | 
|         // fightPower//的计算 | 
|     } | 
| } |