//--------------------------------------------------------  
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//    [Author]:           YYL  
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//    [  Date ]:           Monday, September 22, 2025  
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//--------------------------------------------------------  
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using System.Collections.Generic;  
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using System;  
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using UnityEngine;  
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using LitJson;  
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public partial class GoldRushWorkerConfig : ConfigBase<int, GoldRushWorkerConfig>  
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{  
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    static GoldRushWorkerConfig()  
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    {  
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        // 访问过静态构造函数  
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        visit = true;   
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    }  
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    public int WorkerID;  
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    public string Name;  
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    public int PlayerLVUnlock;  
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    public int[] MoneyUnlock;  
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    public int SkinID;  
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    public override int LoadKey(string _key)  
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    {  
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        int key = GetKey(_key);  
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        return key;  
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    }  
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    public override void LoadConfig(string input)  
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    {  
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        try {  
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        string[] tables = input.Split('\t');  
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        int.TryParse(tables[0],out WorkerID);   
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            Name = tables[1];  
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            int.TryParse(tables[2],out PlayerLVUnlock);   
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            if (tables[3].Contains("[")) 
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            { 
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                MoneyUnlock = JsonMapper.ToObject<int[]>(tables[3]); 
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            } 
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            else 
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            { 
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                string[] MoneyUnlockStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); 
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                MoneyUnlock = new int[MoneyUnlockStringArray.Length]; 
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                for (int i=0;i<MoneyUnlockStringArray.Length;i++) 
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                { 
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                     int.TryParse(MoneyUnlockStringArray[i],out MoneyUnlock[i]); 
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                } 
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            }  
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            int.TryParse(tables[4],out SkinID);   
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        }  
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        catch (Exception exception)  
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        {  
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            Debug.LogError(exception);  
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        }  
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    }  
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}  
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