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 | |   |  |   |  | public enum HeroAttrType |  | { |  |     // 攻击力 |  |     attack = 6, |  |     // 防御力 |  |     defense = 7, |  |     // 生命 |  |     hp = 8, |  |     //眩晕概率 |  |     stunRate, |  |     //暴击概率 |  |     critRate, |  |     //连击概率 |  |     comboRate, |  |     //格挡概率 |  |     blockRate, |  |     //反击概率 |  |     counterAttackRate, |  |     //攻击目标时,造成伤害转化成生命的百分比数值提升 |  |     recoverRate, |  |   |  |     //战斗抵抗属性 |  |     //眩晕抵抗 |  |     stunResist, |  |     //暴击抵抗 |  |     critResist, |  |     //连击抵抗 |  |     comboResist, |  |     //格挡抵抗 |  |     blockResist, |  |     //反击抵抗 |  |     counterAttackResist, |  |     //减少攻击时吸血转化成生命的百分比数值 |  |     recoverResist, |  |   |  |     //  特殊属性(待补充) |  |   |  | } | 
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