using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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using UnityEngine.UI; 
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using System; 
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    //设置文本,来源读取J.进入游戏前的提示.xlsx 
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    public class LanguageReplace : MonoBehaviour 
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    { 
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        [SerializeField] int uiLanguage; 
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        private void Awake() 
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        { 
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            var textObj = this.transform.GetComponent<Text>(); 
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            if (textObj == null) 
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                return; 
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            textObj.text = Language.GetFromLocal(uiLanguage); 
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        } 
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    } 
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