//-------------------------------------------------------- 
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//    [Author]:           玩个游戏 
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//    [  Date ]:           Thursday, December 07, 2017 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEngine.UI; 
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public class UIPlaySound : MonoBehaviour 
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{ 
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    [SerializeField] TriggerType m_TriggerType = TriggerType.Manual; 
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    [SerializeField] int m_Audio = 1; 
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    public void Play() 
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    { 
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        SoundPlayer.Instance.PlayUIAudio(m_Audio); 
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    } 
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    private void OnEnable() 
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    { 
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        if (m_TriggerType == TriggerType.OnEnable) 
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        { 
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            Play(); 
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        } 
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    } 
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    private void Start() 
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    { 
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        if (m_TriggerType == TriggerType.OnStart) 
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        { 
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            Play(); 
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        } 
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    } 
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    public enum TriggerType 
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    { 
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        OnEnable, 
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        OnStart, 
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        Manual 
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    } 
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} 
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