using UnityEngine;  
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using UnityEngine.UI;  
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/// <summary>  
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/// 合成格子  
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/// </summary>  
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public class ComposeGirdCell : MonoBehaviour  
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{  
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    [SerializeField] ItemCell itemCell;  
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    [SerializeField] Image fillImage;  
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    [SerializeField] Image fullImage;  
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    [SerializeField] Text processText;  
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    public void Display(int index)  
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    {  
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        var guid = PackManager.Instance.composeItemGuidList[index];  
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        var item = PackManager.Instance.GetItemByGuid(guid);  
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        if (item == null)  
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            return;  
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        itemCell.Init(item);  
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        itemCell.button.AddListener(()=>  
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        {  
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            //合成界面  
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        });  
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    }  
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}  
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