using UnityEngine;  
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/// <summary>  
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/// 合成格子行  
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/// </summary>  
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public class ComposeLineCell : CellView  
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{  
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    [SerializeField] ComposeGirdCell[] itemCell;  
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    public void Display(int index)  
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    {  
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        for (int i = 0; i < itemCell.Length; i++)  
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        {  
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            if (index + i < PackManager.Instance.composeItemGuidList.Count)  
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            {  
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                itemCell[i].SetActive(true);  
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                itemCell[i].Display(index + i);  
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            }  
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            else  
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            {  
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                itemCell[i].SetActive(false);  
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            }  
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        }  
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    }  
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}  
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