| using System; | 
| using System.Collections; | 
| using System.Collections.Generic; | 
| using UnityEngine; | 
| using UnityEngine.UI; | 
|   | 
| /// <summary> | 
| /// 游戏主界面底部功能按钮 | 
| /// </summary> | 
| public class MainWin : FunctionsBaseWin | 
| { | 
|     //头像区 | 
|     [SerializeField] GameObject topBar; | 
|     [SerializeField] AvatarCell avatarCell; | 
|     [SerializeField] Text playerNameText; | 
|     [SerializeField] Text powerText; | 
|     [SerializeField] OfficialTitleCell officialRankText; | 
|   | 
|     //战斗按钮 | 
|     [SerializeField] Image fightOtherWinBG; //切换其他界面的显示 | 
|     [SerializeField] Image fightOtherWinWarnImg; //切换其他界面 如果是战斗中泛红提示 | 
|     [SerializeField] GameObject fightBG; //战斗界面显示 | 
|     [SerializeField] Image restImg; //休息状态 | 
|     [SerializeField] GameObject fightGo; //战斗状态 | 
|     [SerializeField] Image fightHeroImg; //战斗显示英雄 | 
|     [SerializeField] ScaleTween fightHeroScale; //战斗显示英雄缩放 | 
|     [SerializeField] UIEffectPlayer fightEffect; | 
|     [SerializeField] UIEffectPlayer openCloseAnim; | 
|     [SerializeField] FillTween cdTween; | 
|   | 
|     public bool isFirstOpen = true; //首次打开 | 
|     public Text hammerText; | 
|   | 
|     public static event Action TabChangeEvent; | 
|     protected override void InitComponent() | 
|     { | 
|         base.InitComponent(); | 
|   | 
|         avatarCell.button.AddListener(() => { }); | 
|     } | 
|   | 
|     public override void Refresh() | 
|     { | 
|         UpdateCurrency(); | 
|         UpdatePlayerInfo(); | 
|         RefreshFightBtn(); | 
|         DisplayTopBar(); | 
|     } | 
|   | 
|     protected override void OnPreOpen() | 
|     { | 
|         PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; | 
|         AutoFightModel.Instance.OnFightEvent += OnSkillCast; | 
|         BattleManager.Instance.onBattleFieldCreate += OnBattleFieldCreate; | 
|         BattleManager.Instance.onBattleFieldDestroy += OnBattleFieldDestroy; | 
|         base.OnPreOpen(); | 
|   | 
|         // 刷新UI | 
|         Refresh(); | 
|     } | 
|   | 
|     protected override void OnPreClose() | 
|     { | 
|         PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; | 
|         AutoFightModel.Instance.OnFightEvent -= OnSkillCast; | 
|         BattleManager.Instance.onBattleFieldCreate -= OnBattleFieldCreate; | 
|         BattleManager.Instance.onBattleFieldDestroy -= OnBattleFieldDestroy; | 
|         base.OnPreClose(); | 
|     } | 
|   | 
|     private void OnBattleFieldCreate(string guid, BattleField battleField) | 
|     { | 
|         Refresh(); | 
|     } | 
|   | 
|     private void OnBattleFieldDestroy() | 
|     { | 
|         Refresh(); | 
|     } | 
|   | 
|   | 
|     //外部调用点击功能 | 
|     public void ClickFunc(int functionOrder) | 
|     { | 
|         tabButtons[functionOrder].onClick.Invoke(); | 
|     } | 
|   | 
|     //恢复功能按钮状态 | 
|     public void RestoreFuncBtn() | 
|     { | 
|         tabButtons[functionOrder].SelectBtn(); | 
|     } | 
|   | 
|     public void DisplayTopBar() | 
|     { | 
|         topBar.SetActive(functionOrder == 0 || functionOrder == 2); | 
|     } | 
|   | 
|     protected override void SelectBottomTab(int index) | 
|     { | 
|         if (index == 3) | 
|         { | 
|             //挑战特殊显示逻辑 | 
|             UIManager.Instance.OpenWindow<ChallengeTabWin>(); | 
|             return; | 
|         } | 
|   | 
|         TabChangeEvent?.Invoke(); | 
|          | 
|         // 如果点击当前已选中的标签,不做处理 | 
|         if (functionOrder == index && currentSubUI != null) | 
|         { | 
|             return; | 
|         } | 
|   | 
|         ClickAnimation(index); | 
|         // 更新当前选中的标签索引 | 
|         functionOrder = index; | 
|   | 
|         DisplayTopBar(); | 
|   | 
|         // 关闭当前打开的子界面 | 
|         CloseCurrentSubUI(); | 
|   | 
|         // 根据选中的标签打开对应的界面 | 
|         OpenSubUIByTabIndex(); | 
|   | 
|     } | 
|   | 
|     //战斗按钮动画 | 
|     void ClickAnimation(int index) | 
|     { | 
|         if (isFirstOpen || (functionOrder != 0 && index == 0)) | 
|         { | 
|             openCloseAnim.onComplete = () => | 
|             { | 
|                 openCloseAnim.SetEnabled(true); | 
|             }; | 
|             openCloseAnim.PlayByArrIndex(1); | 
|             isFirstOpen = false; | 
|   | 
|         } | 
|         else if (functionOrder == 0 && index != 0) | 
|         { | 
|             openCloseAnim.onComplete = () => | 
|             { | 
|                 openCloseAnim.SetEnabled(true); | 
|             }; | 
|             openCloseAnim.PlayByArrIndex(0); | 
|         } | 
|     } | 
|   | 
|   | 
|     /// <summary> | 
|     /// 更新玩家信息 | 
|     /// </summary> | 
|     private void UpdatePlayerInfo() | 
|     { | 
|         // 从玩家数据中获取信息并更新UI | 
|         avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, | 
|                                                         PlayerDatas.Instance.baseData.face, | 
|                                                         PlayerDatas.Instance.baseData.facePic)); | 
|   | 
|         playerNameText.text = PlayerDatas.Instance.baseData.PlayerName; | 
|         powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); | 
|   | 
|         officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); | 
|     } | 
|   | 
|     void PlayerDataRefresh(PlayerDataType type) | 
|     { | 
|         switch (type) | 
|         { | 
|             case PlayerDataType.FightPower: | 
|                 powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); | 
|                 break; | 
|             case PlayerDataType.RealmLevel: | 
|                 officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); | 
|                 break; | 
|             case PlayerDataType.Face: | 
|             case PlayerDataType.FacePic: | 
|                 avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, | 
|                                                                 PlayerDatas.Instance.baseData.face, | 
|                                                                 PlayerDatas.Instance.baseData.facePic)); | 
|                 break; | 
|             case PlayerDataType.default26: | 
|                 hammerText.text = UIHelper.GetMoneyCnt(41).ToString(); | 
|                 break; | 
|   | 
|         } | 
|   | 
|     } | 
|   | 
|   | 
|     /// <summary> | 
|     /// 更新货币信息 | 
|     /// </summary> | 
|     private void UpdateCurrency() | 
|     { | 
|         hammerText.text = UIHelper.GetMoneyCnt(41).ToString(); | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 底部标签按钮点击 | 
|     /// </summary> | 
|     protected override void OnTabButtonClicked(int index) | 
|     { | 
|         int funcId = 32; | 
|         bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress(); | 
|         // 如果正在非主线战斗中,没满足解锁条件则不允许切换 | 
|         if (isOtherBattleInProgress && !FuncOpen.Instance.IsFuncOpen(funcId)) | 
|         { | 
|             string tip = FuncOpen.Instance.GetErrorTip(funcId); | 
|             SysNotifyMgr.Instance.ShowTip("SwitchOutOfBattle", tip); | 
|             return; | 
|         } | 
|   | 
|   | 
|         if (index == 0) | 
|         { | 
|             if (currentSubUI != null && currentSubUI.name == "HomeWin") | 
|             { | 
|                 //手动自动一起处理 | 
|                 AutoFightModel.Instance.StartFight(); | 
|             } | 
|         } | 
|         else if (index == 4 && !PlayerDatas.Instance.fairyData.HasFairy) | 
|         { | 
|             //未加入公会不切换标签,打开申请界面 | 
|             UIManager.Instance.OpenWindow<GuildJoinWin>(); | 
|             return; | 
|         } | 
|   | 
|          | 
|         SelectBottomTab(index); | 
|     } | 
|   | 
|   | 
|     /// <summary> | 
|     /// 根据标签索引打开对应的子界面 | 
|     /// </summary> | 
|     protected override void OpenSubUIByTabIndex() | 
|     { | 
|   | 
|         Debug.Log("打开子界面 : " + functionOrder); | 
|         // 主城 内政 武将 挑战 公会 | 
|         //根据索引打开不同的界面 | 
|         switch (functionOrder) | 
|         { | 
|             case 0: | 
|                 // 打开主页界面 | 
|                 if (!UIManager.Instance.IsOpened<BattleWin>()) | 
|                 { | 
|                     BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>(); | 
|                     battleWin.SetBattleField(BattleManager.Instance.storyBattleField); | 
|                 } | 
|                 else | 
|                 { | 
|                     BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>(); | 
|                     battleWin.SetBattleField(BattleManager.Instance.storyBattleField); | 
|                 } | 
|                 currentSubUI = UIManager.Instance.OpenWindow<HomeWin>(); | 
|                 break; | 
|             case 1: | 
|                 currentSubUI = UIManager.Instance.OpenWindow<AffairBaseWin>(); | 
|                 break; | 
|             case 2: | 
|                 currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0); | 
|                 break; | 
|             // case 3: | 
|             //     挑战界面不跳转 | 
|             //     Debug.Log("打开挑战界面"); | 
|             //     break; | 
|             case 4: | 
|                 currentSubUI = UIManager.Instance.OpenWindow<GuildBaseWin>(); | 
|                 break; | 
|             default: | 
|                 Debug.LogWarning("未知的标签索引: " + functionOrder); | 
|                 break; | 
|         } | 
|   | 
|         RefreshFightBtn(); | 
|     } | 
|   | 
|   | 
|     ///战斗按钮显示规则 | 
|     /// 1.在主线战斗界面下: | 
|     ///     1.1.休息状态的按钮 | 
|     ///     1.2.战斗状态的按钮 :显示下一个要攻击的武将头像,按位置顺序推算显示头像;严谨情况下需判断下一个武将是否可攻击如被眩晕等 | 
|     ///         有蒙版:默认显示播放其他战斗的状态,眩晕的状态等比较多(大多是蒙版显示的情况,根据实际看是否需要) | 
|     ///         无蒙版:结束一个小通知的时候(B425)可以释放的去掉蒙版;有怒气的时候是否特殊表现(循环火特效?) | 
|     ///         转圈:点击释放 播放特效且蒙版转圈,转圈结束后显示蒙版 -- 同时上方卡牌播放特效和转圈? | 
|     /// 2.在非主线战斗界面下: | 
|     ///     1. 休息显示关闭状态 无特效 | 
|     ///     2. 战斗中,显示泛红特效 | 
|     /// 上方卡牌 攻击时播放特效和转圈,有怒气的时候显示怒气特效? | 
|   | 
|   | 
|     void RefreshFightBtn() | 
|     { | 
|         if (functionOrder == 0) | 
|         { | 
|             //主城界面 | 
|             fightOtherWinBG.SetActive(false); | 
|             fightOtherWinWarnImg.SetActive(false); | 
|             fightBG.SetActive(true); | 
|   | 
|   | 
|             if (BattleManager.Instance.storyBattleField != null && | 
|             BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop) | 
|             { | 
|                 fightGo.SetActive(false); | 
|                 restImg.SetActive(true); | 
|             } | 
|             else | 
|             { | 
|                 fightGo.SetActive(true); | 
|                 restImg.SetActive(false); | 
|                 RefreshFightIng(); | 
|             } | 
|   | 
|         } | 
|         else | 
|         { | 
|             //非主城界面 | 
|             fightOtherWinBG.SetActive(true); | 
|             fightBG.SetActive(false); | 
|             if (BattleManager.Instance.storyBattleField != null && | 
|             BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop) | 
|             { | 
|                 fightOtherWinWarnImg.SetActive(false); | 
|             } | 
|             else | 
|             { | 
|                 fightOtherWinWarnImg.SetActive(true); | 
|             } | 
|         } | 
|     } | 
|   | 
|   | 
|   | 
|     void RefreshFightIng(bool isfighting = false) | 
|     { | 
|         if (isfighting) | 
|         { | 
|             fightEffect.Play(); | 
|             cdTween.SetStartState(); | 
|             cdTween.Play(() => | 
|             { | 
|                 AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID; | 
|                 fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead"); | 
|             }); | 
|             fightHeroScale.SetStartState(); | 
|             fightHeroScale.Play(); | 
|         } | 
|         else | 
|         { | 
|             fightEffect.Stop(); | 
|             cdTween.Stop(); | 
|             cdTween.SetEndState(); | 
|             fightHeroScale.Stop(); | 
|         } | 
|   | 
|         if (AutoFightModel.Instance.fightingHeroSkinID == 0) | 
|         { | 
|             AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID; | 
|         } | 
|   | 
|         fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead"); | 
|     } | 
|   | 
|     void OnSkillCast(bool isfighting) | 
|     { | 
|   | 
|         if (functionOrder != 0) | 
|             return; | 
|   | 
|         if (isfighting) | 
|         { | 
|             RefreshFightIng(isfighting); | 
|         } | 
|         else | 
|         { | 
|             RefreshFightBtn(); | 
|         } | 
|     } | 
| } |