using System.Collections.Generic;
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using UnityEngine;
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public class HeroFatesPutCell : MonoBehaviour
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{
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[SerializeField] List<HeroFatesPutItem> items = new List<HeroFatesPutItem>();
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HeroFatesManager manager { get { return HeroFatesManager.Instance; } }
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public void Display(int rowIndex, List<HeroInfo> list)
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{
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if (list.IsNullOrEmpty())
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{
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return;
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}
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for (int i = 0; i < items.Count; i++)
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{
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int index = rowIndex * manager.rowCountMax + i;
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if (index < list.Count)
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{
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items[i].SetActive(true);
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items[i].Display(list[index]);
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}
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else
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{
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items[i].SetActive(false);
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}
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}
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}
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}
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