hch
2025-12-31 4debfee66e8d8aabd179e2f8a61c7ca5ce62af3d
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 武将基础界面
/// </summary>
public class HeroBaseWin : FunctionsBaseWin
{
    [SerializeField] Button callBtn;
 
    /// </summary>
    protected override void InitComponent()
    {
        base.InitComponent();
 
        //招募为另外一个界面,避免关闭时显示空白
        callBtn.AddListener(() =>
        {
            //打开招募界面
            UIManager.Instance.OpenWindow<HeroCallWin>();
        });
    }
 
 
    protected override void OnOpen()
    {
        if (HappyXBModel.Instance.startTenCallGuide)
        {
            NewBieCenter.Instance.StartNewBieGuide(HappyXBModel.Instance.tenCallGuideID);
            HappyXBModel.Instance.startTenCallGuide = false;
 
        }
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        
    }
 
 
 
 
 
    protected override void OpenSubUIByTabIndex()
    {
        Debug.Log("打开子界面 : " + functionOrder);
        // 主城 内政 武将 挑战 公会
        //根据索引打开不同的界面
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
                break;
            case 2:
                currentSubUI = UIManager.Instance.OpenWindow<HeroFatesWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
    }
}