hch
2025-06-19 5022f4efe76121df33dc81249befa7556e535418
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
 
public class RedpointCenter : Singleton<RedpointCenter>
{
    public event Action<int> redpointValueChangeEvent;
 
    Dictionary<int, Redpoint> redpoints = new Dictionary<int, Redpoint>();
    Dictionary<int, List<int>> parentChildren = new Dictionary<int, List<int>>();
 
    public RedpointCenter()
    {
 
    }
 
    public void ResetAllRedpointState()
    {
        foreach (var redpoint in redpoints.Values)
        {
            redpoint.state = RedPointState.None;
        }
    }
 
    public void Register(Redpoint _redpoint)
    {
        var id = _redpoint.id;
        if (redpoints.ContainsKey(id))
        {
            Debug.LogErrorFormat("重复注册红点:id->{0}", id);
        }
 
        redpoints[id] = _redpoint;
 
        var parentId = _redpoint.parent;
        if (parentId > 0)
        {
            List<int> children = null;
            if (!parentChildren.TryGetValue(parentId, out children))
            {
                parentChildren[parentId] = children = new List<int>();
            }
 
            if (!children.Contains(id))
            {
                children.Add(id);
            }
        }
    }
 
    public void Report(Redpoint _redpoint)
    {
        var parentId = _redpoint.parent;
 
        if (redpointValueChangeEvent != null)
        {
            redpointValueChangeEvent(_redpoint.id);
        }
 
        if (parentId > 0)
        {
            TestParentValue(_redpoint.parent);
        }
    }
 
    public void ReportWithoutParent(Redpoint _redpoint)
    {
        if (redpointValueChangeEvent != null)
        {
            redpointValueChangeEvent(_redpoint.id);
        }
    }
 
    public RedPointState GetRedpointState(int _id)
    {
        Redpoint redpoint = null;
        if (this.redpoints.TryGetValue(_id, out redpoint))
        {
            return redpoint.state;
        }
        else
        {
            return RedPointState.None;
        }
    }
 
    public int GetRedpointCount(int _id)
    {
        Redpoint redpoint = null;
        if (this.redpoints.TryGetValue(_id, out redpoint))
        {
            return redpoint.count;
        }
        else
        {
            return 0;
        }
    }
 
    void TestParentValue(int _parentId)
    {
        List<int> children = null;
        Redpoint parent = null;
        if (redpoints.TryGetValue(_parentId, out parent) && parentChildren.TryGetValue(_parentId, out children))
        {
            var parentState = RedPointState.None;
            for (int i = 0; i < children.Count; i++)
            {
                Redpoint child = null;
                if (redpoints.TryGetValue(children[i], out child))
                {
                    if (child.state > parentState)
                    {
                        parentState = child.state;
                    }
                }
 
                if (parentState == RedPointState.Full)
                {
                    break;
                }
 
            }
            parent.state = parentState;
        }
    }
 
}